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Hudak, Heather C.

Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.

Format: text

Publisher / Publication Date: Checkerboard Library 2019

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 794.8 HUD

McCarty, Celia

Summary: "Some observers describe video games as modern art museums that contain visual works, performance art, and audio. Highly skilled athletes, craftspeople, and technicians in the game industry work hard to entertain us"--

Format: text

Publisher / Publication Date: ReferencePoint Press, Inc. 2023

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 794.8 MCC

Pettman, Kevin

Summary: It's time to go pro! This independent and unofficial new Ultimate Roblox Handbook gives you the advanced skills to take your Roblox play to the next level. Roblox is promoted as a place to come and create adventures, play games, enjoy role play and learn with friends in a family-friendly environment. But even existing Roblox fans need an in-depth, accessible guide. For anyone who's looking for...

Format: text

Publisher / Publication Date: Mortimer Children's Books 2021

Sorry, no copies available

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Jagneaux, David

Summary: "Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With...

Format: text

Publisher / Publication Date: Adams Media 2022

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 794.8 JAG

Adamson, Heather

Summary: "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the...

Format: text

Publisher / Publication Date: Child's World 2016

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 794.8 ADA

Furgang, Adam

Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...

Format: text

Publisher / Publication Date: Rosen Publishing 2017

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 331 FUR
1 available in Young Adult Non-fiction, Call number: YA 331 FUR

Hackett, Jennifer

Summary: "Learn how video games are designed and find out how you can create games of your own."--

Format: text

Publisher / Publication Date: Children's Press 2017

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 HAC

Ceceri, Kathy

Summary: Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects.

Format: text

Publisher / Publication Date: Nomad Press, a division of Nomad Communications 2015

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Cox, Alexander

Summary: Presents an inside look at the Roblox world, introducing talented members of the community and providing insider information on the games.

Format: text

Publisher / Publication Date: Harper, an imprint of HarperCollinsPublishers 2018

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Anthony, William

Summary: The video game industry isn’t slowing down. It’s only finding new ways and platforms from which to engage users. Even the youngest elementary students now often have experience with some kinds of video games! Nonetheless, the vocabulary used to talk about video games can seem foreign and extensive. Readers are introduced to the essential terms gamers use in this helpful book. Definitions are...

Format: text

Publisher / Publication Date: Enslow Publishers 2022

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 794.8 ANT

Kenney, Mary

Summary: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game...

Format: text

Publisher / Publication Date: 2022

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 920 KEN

Feldman, Thea

Summary: "A Level 2 Ready-to-Read about careers in the video game industry (video game writer, video game animator, video game programmer)"--

Format: text

Publisher / Publication Date: Ready-to-Read, Simon Spotlight 2019

Copies Available at Kingsley

1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FEL

Copies Available at Woodmere

1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FEL

Cunningham, Kevin

Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

Format: text

Publisher / Publication Date: Children's Press 2014

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 CUN

Summary: Stats and facts on Pokémon from Abomasnow to Zygarde; insider info about moves, types, Mega Evolution, Legendary, and Mythical Pokémon, and Ultra Beasts; the scoop on the all-new Galarian forms - including Gigantamax.

Format: text

Publisher / Publication Date: Scholastic, Inc. 2021

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 794.8 POK

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