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Computer games Internet games Design Juvenile literature Pokémon (Fictitious characters) Roblox (Computing platform) Video games Video games Design Video games Design Juvenile literature Video games Design Vocational guidance Juvenile literature Video games History Video games History Juvenile literatureHudak, Heather C.
Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.
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Publisher / Publication Date: Checkerboard Library 2019
Copies Available at Woodmere
2 available in Juvenile Nonfiction, Call number: J 794.8 HUDMcCarty, Celia
Summary: "Some observers describe video games as modern art museums that contain visual works, performance art, and audio. Highly skilled athletes, craftspeople, and technicians in the game industry work hard to entertain us"--
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Publisher / Publication Date: ReferencePoint Press, Inc. 2023
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 794.8 MCCPettman, Kevin
Summary: It's time to go pro! This independent and unofficial new Ultimate Roblox Handbook gives you the advanced skills to take your Roblox play to the next level. Roblox is promoted as a place to come and create adventures, play games, enjoy role play and learn with friends in a family-friendly environment. But even existing Roblox fans need an in-depth, accessible guide. For anyone who's looking for...
Format: text
Publisher / Publication Date: Mortimer Children's Books 2021
Sorry, no copies available
Place a hold to request this item.Jagneaux, David
Summary: "Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With...
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Publisher / Publication Date: Adams Media 2022
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 794.8 JAGAdamson, Heather
Summary: "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the...
Format: text
Publisher / Publication Date: Child's World 2016
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 794.8 ADAFurgang, Adam
Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...
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Publisher / Publication Date: Rosen Publishing 2017
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 331 FUR1 available in Young Adult Non-fiction, Call number: YA 331 FUR
Hackett, Jennifer
Summary: "Learn how video games are designed and find out how you can create games of your own."--
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Publisher / Publication Date: Children's Press 2017
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 794.8 HACCeceri, Kathy
Summary: Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects.
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Publisher / Publication Date: Nomad Press, a division of Nomad Communications 2015
Sorry, no copies available
Place a hold to request this item.Cox, Alexander
Summary: Presents an inside look at the Roblox world, introducing talented members of the community and providing insider information on the games.
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Publisher / Publication Date: Harper, an imprint of HarperCollinsPublishers 2018
Sorry, no copies available
Place a hold to request this item.Anthony, William
Summary: The video game industry isn’t slowing down. It’s only finding new ways and platforms from which to engage users. Even the youngest elementary students now often have experience with some kinds of video games! Nonetheless, the vocabulary used to talk about video games can seem foreign and extensive. Readers are introduced to the essential terms gamers use in this helpful book. Definitions are...
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Publisher / Publication Date: Enslow Publishers 2022
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 794.8 ANTKenney, Mary
Summary: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game...
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Publisher / Publication Date: 2022
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 920 KENFeldman, Thea
Summary: "A Level 2 Ready-to-Read about careers in the video game industry (video game writer, video game animator, video game programmer)"--
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Publisher / Publication Date: Ready-to-Read, Simon Spotlight 2019
Copies Available at Kingsley
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FELCopies Available at Woodmere
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FELCunningham, Kevin
Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
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Publisher / Publication Date: Children's Press 2014
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 794.8 CUNSummary: Stats and facts on Pokémon from Abomasnow to Zygarde; insider info about moves, types, Mega Evolution, Legendary, and Mythical Pokémon, and Ultra Beasts; the scoop on the all-new Galarian forms - including Gigantamax.
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Publisher / Publication Date: Scholastic, Inc. 2021