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Summary: The Video Game Years is Here! The exclusive RetrowareTV.com show that examines the history, culture and oddities of video game history. It will have you learning, laughing and scratching your head as we examine all that transpired in your favorite hobby's past. Time to laugh, learn and reminisce about those glorious Video Game Years. The Video Game Years: Volume 3 takes on the rise and fall of...

Format: moving image

Publisher / Publication Date: 2020

Copies Available at Woodmere

1 available in E-TV DVDs, Call number: DVD E-TV VID

Feldman, Thea

Summary: "A Level 2 Ready-to-Read about careers in the video game industry (video game writer, video game animator, video game programmer)"--

Format: text

Publisher / Publication Date: Ready-to-Read, Simon Spotlight 2019

Copies Available at Woodmere

1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FEL

Copies Available at Kingsley

1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FEL

Summary: The Video Game Years is Here! The exclusive RetrowareTV.com show that examines the history, culture and oddities of video game history. It will have you learning, laughing and scratching your head as we examine all that transpired in your favorite hobby's past. Time to laugh, learn and reminisce about those glorious Video Game Years. The Video Game Years tackles years 1977 through to '79,...

Format: moving image

Publisher / Publication Date: 2021

Copies Available at Woodmere

1 available in NEW Digital Video Disc, Call number: DVD E-TV VID

Hudak, Heather C.

Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.

Format: text

Publisher / Publication Date: Checkerboard Library 2019

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 794.8 HUD

Monster, Sfé R.

1 hold on 2 copies

Summary: "The end of summer has brought new challenges for Evan when a bully chooses to target him. Evan tries to hide this from his friends, but when he and the gang find themselves in a similar situation in the EverRealm, Evan can't keep quiet anymore. As they find themselves assaulted by pirates, and then by an even bigger threat, all the players realize they must learn to rely on each other to face...

Format: text

Publisher / Publication Date: Dark Horse Books 2020

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Brady, Dustin

Summary: After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of being in the game, but pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they cannot leave the game.

Format: text

Publisher / Publication Date: Andrews McMeel Publishing 2018

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Summary: The Video Game Years is Here! The exclusive RetrowareTV.com show that examines the history, culture and oddities of video game history. It will have you learning, laughing and scratching your head as we examine all that transpired in your favorite hobby's past. Time to laugh, learn and reminisce about those glorious Video Game Years. The Video Game Years: Volume 2 [1980-1982] tackles The Golden...

Format: moving image

Publisher / Publication Date: 2020

Sorry, no copies available

Place a hold to request this item.

Summary: The Video Game Years is Here! The exclusive RetrowareTV.com show that examines the history, culture and oddities of video game history. It will have you learning, laughing and scratching your head as we examine all that transpired in your favorite hobby's past. Time to laugh, learn and reminisce about those glorious Video Game Years. The Video Game Years tackles years 1977 through to '79,...

Format: moving image

Publisher / Publication Date: 2020

Sorry, no copies available

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Cunningham, Kevin

Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

Format: text

Publisher / Publication Date: Children's Press 2014

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Adamson, Heather

Summary: "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the...

Format: text

Publisher / Publication Date: Child's World 2016

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Brady, Dustin

Summary: Jesse and Eric must battle fire-breathing pterodactyls, angry green, giants, and laser-shooting unicorns in order to make it to the final boss and save the world.

Format: text

Publisher / Publication Date: Andrews McMeel Publishing 2019

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Cube Kid

Summary: "In the first in this series of three unofficial Minecraft adventure books, it's time for our 12-year-old hero to choose his future vocation to study at the Minecraftia school. His options are less than tantalizing: farmer, butcher, crafter, miner. What this noob really wants is to be a warrior like his hero, Steve. So when he learns that the five best students in school that year will get the...

Format: text

Publisher / Publication Date: Andrews McMeel Publishing 2016

Copies Available at East Bay

1 available in Juvenile Fiction, Call number: J FIC CUB

Nuurali, Siman

Summary: Sadiq and his friends are starting a video game club at school and planning a tournament for the whole school to participate in, but their teacher reminds them that they also have to have a service pledge, and they are not really sure how video games fit in with the goal of helping others--until a visit to an assisted living home where his mother volunteers gives him an idea.

Format: text

Publisher / Publication Date: Picture Window Books, an imprint of Capstone 2022

Copies Available at Woodmere

1 available in Beginning Readers - Transitional Reader (Blue), Call number: JBR BLUE NUU

3 holds on 1 copy

Summary: "Search for fossils and treasure by digging! Dance to the rhythm! Explore the Grand Underground! Unravel the myth of the Pokémon that controls space. The kinds and likelihood of Pokémon that appear differ between 'Pokémon brilliant diamond' and 'Pokémon shining pearl' games. Players of either version can communicate, battle, and trade with players of either version"--Container.

Format: software, multimedia

Publisher / Publication Date: 2021

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1 hold on 1 copy

Summary: Unravel the myth of the Pokémon that controls space in this remake of Pokémon Pearl. The original story has been faithfully reproduced and includes easy-to-understand, player-friendly conveniences of the modern Pokémon series, plus up-close-and-personal Pokémon battle scenes.

Format: software, multimedia

Publisher / Publication Date: 2021

Copies Available at Woodmere

1 available in Video Games, Call number: GAME SWITCH POK

Summary: "A wild new adventure with Pokémon. You can battle to be the best. Carve a path to the future! Band together in new co-op battles" -- Container.

Format: software, multimedia

Publisher / Publication Date: 2019

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Summary: The Guinness World Records Gamer’s Edition 2019 is the global authority on all things videogames. The 12th edition of the world’s best-selling videogames annual is bursting with amazing records, remarkable feats and marvellous achievements by gamers just like you, who have been inspired by the games they love to play.

Format: text

Publisher / Publication Date: Guinness World Records 2018

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Summary: Help Mickey Mouse thwart the evil witch Mizrabel and save your fellow Disney Toons.

Format: software, multimedia

Publisher / Publication Date: Disney Interactive Studios 2012

Copies Available at Woodmere

1 available in Video Games, Call number: GAME 3DS EPI

Copeland, Wesley

Summary: Teaches players how to build fifty different objects in Minecraft, including houses, vehicles, farms, and castles.

Format: text

Publisher / Publication Date: Scholastic Inc. 2018

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Summary: Contains three versions of the Monopoly board game: Monopoly plus, played in a 3D world, My Monopoly, with customizable properties and game board, and the card game, Monopoly deal.

Format: software, multimedia

Publisher / Publication Date: 2014

Copies Available at Woodmere

1 available in Video Games, Call number: GAME PS4 MON

Summary: "Kids will build confidence all summer long as they master early literacy skills with interactive games, challenges, and storybooks. Summer Reading helps kids to: stay motivated to read; maintain reading skills and avoid summer slide; get excited about using the library; keep discovering and learning all summer long."--

Format: software, multimedia

Publisher / Publication Date: Findaway World, LLC 2022

Copies Available at Woodmere

1 available in JPT Launchpad, Call number: J LAUNCHPAD FIS

Gudsnuk, Kristen

Summary: In the finale of the Minecraft adventure, Senan, Cahira, Orion, Atria and Wilkie band with new allies to finally bring defeat to the fearsome Wither.

Format: text

Publisher / Publication Date: Dark Horse Books 2022

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Keppeler, Jill.

Summary: Maria and Mike are bored. They like visiting their aunt on her ranch, but there's only so much to do, and they can't even play Minecraft. But when a mysterious librarian gives them a special map, the kids find themselves on an adventure they didn't expect: an adventure into a world right out of Minecraft itself! This graphic novel will intrigue young Minecraft fans with relatable characters and...

Format: text

Publisher / Publication Date: PowerKids Press 2021

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 KEP

Copies Available at Interlochen

1 available in Juvenile- Series, Call number: J Series Minecraft Keppeler 2021

Polinsky, Paige V.

Summary: This book explores the inception and evolution of Fortnite, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise.

Format: text

Publisher / Publication Date: Checkerboard Library, an imprint of Abdo Publishing 2020

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 794.8 POL

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