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Cunningham, Kevin

Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

Format: text

Publisher / Publication Date: Children's Press 2014

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 CUN

Adamson, Heather

Summary: "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the...

Format: text

Publisher / Publication Date: Child's World 2016

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 794.8 ADA

Ceceri, Kathy

Summary: Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects.

Format: text

Publisher / Publication Date: Nomad Press, a division of Nomad Communications 2015

Sorry, no copies available

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Bjornlund, Lydia

Summary: Presents the history of video games, from their earliest incarnations, including "Pong" and arcade games to today's online gameplay.

Format: text

Publisher / Publication Date: ReferencePoint Press 2015

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 794.8 BJO

Carson, Mary Kay.

Summary: Profiles the life of the inventor of video games, discussing how he came up with the idea and early games he invented.

Format: text

Publisher / Publication Date: Enslow Elementary 2012

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 921 BAE

Wessels, Marcie

Summary: "A picture book biography of Ralph Baer, nicknamed "The Father of Videogames," which shows how a great inventor found a way to transform the early television set into a vehicle for gaming"--

Format: text

Publisher / Publication Date: Sterling Children's Books, an imprint of Sterling Publishing Co., Inc. 2020

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Hudak, Heather C.

Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.

Format: text

Publisher / Publication Date: Checkerboard Library 2019

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 794.8 HUD

Copeland, Wesley

Summary: Teaches players how to build fifty different objects in Minecraft, including houses, vehicles, farms, and castles.

Format: text

Publisher / Publication Date: Scholastic Inc. 2018

Sorry, no copies available

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Reynoso, Naibe

Summary: Brief biographies in rhyme of 11 notable Latinos.

Format: text

Publisher / Publication Date: Con Todo Press 2020

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J SPANISH 920 REY

Levy, Janice.

Summary: Simple text and color illustrations present the historical background and contemporary celebration of the Cinco de Mayo holiday.

Format: text

Publisher / Publication Date: Albert Whitman 2007

Copies Available at Peninsula

1 available in Juvenile, Call number: J468 LEV SPANISH

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