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Adamson, Heather

Summary: "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the...

Format: text

Publisher / Publication Date: Child's World 2016

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 794.8 ADA

Hudak, Heather C.

Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.

Format: text

Publisher / Publication Date: Checkerboard Library 2019

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 794.8 HUD

Summary: When a brilliant video game maker named Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing.

Format: moving image

Publisher / Publication Date: Walt Disney Studios Home Entertainment 2011

Copies Available at Woodmere

1 available in Science Fiction DVDs, Call number: DVD SCI-FI TRO

Summary: Children use the blocks and gameboard to design rooms and characters. A free app, available from any of 3 vendors, is then downloaded to a tablet computer (included in kit), which can take a picture of the rooms and characters as each is created. Using functions in the app, the designer can add more colors, decoration, and music, create animation, and more. The game is played on a tablet...

Format: three dimensional object

Publisher / Publication Date: Pixel Press 2016

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Ceceri, Kathy

Summary: Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects.

Format: text

Publisher / Publication Date: Nomad Press, a division of Nomad Communications 2015

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Summary: "Programming made fun with help from the minds at Nintendo. Kids can learn how to make their own games with guided lessons created by Nintendo. From a simple game of tag to a run-and-jump obstacle course, each lesson is broken down into multiple, manageable segments that let kids go at their own pace--and have fun in the process. By playing through interactive lessons, kids will learn the...

Format: software, multimedia

Publisher / Publication Date: 2021

Copies Available at Woodmere

1 available in Video Games, Call number: GAME SWITCH GAM

Cunningham, Kevin

Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

Format: text

Publisher / Publication Date: Children's Press 2014

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 CUN

Cox, Alexander

Summary: Presents an inside look at the Roblox world, introducing talented members of the community and providing insider information on the games.

Format: text

Publisher / Publication Date: Harper, an imprint of HarperCollinsPublishers 2018

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Hackett, Jennifer

Summary: "Learn how video games are designed and find out how you can create games of your own."--

Format: text

Publisher / Publication Date: Children's Press 2017

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 HAC

Furgang, Adam

Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...

Format: text

Publisher / Publication Date: Rosen Publishing 2017

Copies Available at Woodmere

1 available in Consider This, Call number: 331 FUR
1 available in Young Adult Non-fiction, Call number: YA 331 FUR

Feldman, Thea

Summary: "A Level 2 Ready-to-Read about careers in the video game industry (video game writer, video game animator, video game programmer)"--

Format: text

Publisher / Publication Date: Simon Spotlight 2019

Copies Available at Woodmere

1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FEL

Hackett, Jennifer

Summary: From simple smartphone puzzle games to big-budget open-world adventures, video games are one of todays most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills. Features include detailed sidebars to show...

Format: text

Publisher / Publication Date: Childrens Press 2019

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 HAC

Peters, Kenneth

Summary: Halo: Warfleet is the official, authoritative guide to spacecraft in the Halo universe, featuring ten intricately detailed.

Format: text

Publisher / Publication Date: Bloomsbury USA 2017

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 793 PET

McComb, Gordon

Summary: Learn one of today's most important skills--coding--while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple...

Format: text

Publisher / Publication Date: Sterling 2017

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 794.8 MCC

Summary: The journey through the creation of the groundbreaking video games continues with this volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV.

Format: text

Publisher / Publication Date: Dark Horse Books, a division of Dark Horse Comics, Inc. 2019

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 793.93 FIN

Sainsbury, Matt.

Summary: "Features interviews with game developers and discussion of the creative process behind video game development. Includes full-color artwork and concept art from 40 video games"--

Format: text

Publisher / Publication Date: No Starch Press 2015

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 793 SAI

Schreier, Jason

Summary: "You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them...

Format: text

Publisher / Publication Date: Harper Paperbacks 2017

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Summary: Russian Doll follows a woman named Nadia on her journey as the guest of honour at a seemingly inescapable party one night in New York City. She dies repeatedly, always restarting at the same moment at the party, as she tries to figure out what is happening to her.

Format: moving image

Publisher / Publication Date: 2020

Copies Available at Woodmere

1 available in Television Series DVDs, Call number: DVD TV RUS

Summary: A detailed history of the newest games of the Final Fantasy saga includes original concept art, process pieces, and notes from designers.

Format: text

Publisher / Publication Date: Dark Horse Books, a division of Dark Horse Comics, Inc. 2018

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 793.93 FIN

Anthony, William

Summary: The video game industry isn’t slowing down. It’s only finding new ways and platforms from which to engage users. Even the youngest elementary students now often have experience with some kinds of video games! Nonetheless, the vocabulary used to talk about video games can seem foreign and extensive. Readers are introduced to the essential terms gamers use in this helpful book. Definitions are...

Format: text

Publisher / Publication Date: Enslow Publishers 2022

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 794.8 ANT

Dunlap, Annette

Summary: Charles Gates Dawes: A Life is the first comprehensive biography of an American in whose fascinating story contemporary readers can follow the struggles and triumphs of early twentieth-century America and Europe.

Format: text

Publisher / Publication Date: Northwestern University Press and the Evanston History Center 2016

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 921 DAWES, CHARLES GATES DUN

Cube Kid

Summary: "In the first in this series of three unofficial Minecraft adventure books, it's time for our 12-year-old hero to choose his future vocation to study at the Minecraftia school. His options are less than tantalizing: farmer, butcher, crafter, miner. What this noob really wants is to be a warrior like his hero, Steve. So when he learns that the five best students in school that year will get the...

Format: text

Publisher / Publication Date: Andrews McMeel Publishing 2016

Copies Available at East Bay

1 available in Juvenile Fiction, Call number: J FIC CUB

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