Keppeler, Jill.
Summary: Maria and Mike are bored. They like visiting their aunt on her ranch, but there's only so much to do, and they can't even play Minecraft. But when a mysterious librarian gives them a special map, the kids find themselves on an adventure they didn't expect: an adventure into a world right out of Minecraft itself! This graphic novel will intrigue young Minecraft fans with relatable characters and...
Format: text
Publisher / Publication Date: PowerKids Press 2021
Copies Available at Interlochen
1 available in Juvenile- Series, Call number: J Series Minecraft Keppeler 2021Valente, Catherynne M.
Summary: For as long as they can remember, the twin endermen Fin and Mo have lived in the mysterious land of the End. On the outskirts of the great enderman city of Talos, they explore ancient ruins under the watchful gaze of the mighty ender dragon. They have everything they need in the end ship they call home, and know everything there is to know about their world -- or so they think until the...
Format: text
Publisher / Publication Date: Del Rey 2019
Copies Available at Peninsula
1 available in Juvenile, Call number: JFIC VALCopies Available at Interlochen
1 available in Juvenile- Series, Call number: JT Series Mine ValenteKawahara, Reki
Summary: Having cleared the first and second floors of Aincrad at great cost, Kirito, Asuna, and the rest of the players ascend to the third floor. Tenuous new allies await them--most crucially, Kizmel, the elven knight. Kizmel is supposed to be a minor NPC with low-level AI, but she soon reveals herself to be much more. With new allies come new complications, though, and the elves of the vast...
Format: text
Publisher / Publication Date: Yen On 2015
Copies Available at Woodmere
1 available in Young Adult Fiction, Call number: YA FIC KAWKhoury, Jessica
Summary: "Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and...
Format: text
Publisher / Publication Date: Scholastic Press 2023
Copies Available at Peninsula
1 available in Juvenile, Call number: JFIC KHOHarrison, Margot
Summary: Moving to her father's home in California after a decade at her mother's isolated ranch, a teen who has been taught to fear technology reunites with friends and family members before experiencing nightmares about a dark-web video game that poses life-threatening dangers.
Format: text
Publisher / Publication Date: Little, Brown and Company 2020
Copies Available at Kingsley
1 available in Young Adult Fiction, Call number: YA FIC HARGrant, Kesha
Summary: One day when Kaden uses some experimental VR tech and a rogue artificial intelligence called S.N.O.W. takes over and imprisons the boy in her digital realm, his best friend Gabby enters the game to confront S.N.O.W. in an effort to save her friend.
Format: text
Publisher / Publication Date: Stone Arch Books, an imprint of Capstone 2022
Sorry, no copies available
Place a hold to request this item.Keppeler, Jill
Summary: "Maria and Mike venture back into the special cave that contains a portal into the other world, ready to explore. But are they ready for more monsters, confusing mineshafts, and dungeons teeming with giant spiders?"--
Format: text
Publisher / Publication Date: PowerKids Press 2021