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Business intelligence Electronic games industry JUVENILE NONFICTION / Business & Economics JUVENILE NONFICTION / Games & Activities / Video & Electronic Games JUVENILE NONFICTION / History / Asia Nintendo video games Nintendō Kabushiki Kaisha. Video games Economic aspects Video games industry Video games industry Juvenile literatureFilter By Authors
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Business intelligence Electronic games industry JUVENILE NONFICTION / Business & Economics JUVENILE NONFICTION / Games & Activities / Video & Electronic Games JUVENILE NONFICTION / History / Asia Nintendo video games Nintendō Kabushiki Kaisha. Video games Economic aspects Video games industry Video games industry Juvenile literatureFilter By Authors
Shaw, GinaFilter By Series
What is--? (Penguin Workshop (Firm))Summary: "Brought to life by director Daniel Junge, this is a tale of brilliant innovations, colossal failures and ego-driven rivalries akin to Steve Jobs versus Bill Gates. It is a 50-year-long, multi-generation epic featuring corporate coups, industrial espionage, secret burial grounds and the promise of unimaginable riches just one cartridge away. The only constant through the saga is this: just when...
Format: moving image
Publisher / Publication Date: 2021
Copies Available at Woodmere
1 available in Documentary DVDs, Call number: DVD DOC GAMShaw, Gina
Summary: Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
Format: text
Publisher / Publication Date: 2021