Search
Type
Format
Sort
Location
Audience

3 holds on 3 copies

Summary: Enhance your home theater with state-of-the-art projection. Featuring proprietary core technologies, the Home Cinema 1080 delivers an astounding 1080p picture up to 320" on virtually any blank wall or screen. Whether you're binge-watching your favorite TV show or watching the big game, this dynamic, versatile projector provides a stunning, larger-than-life viewing experience with true 3-chip,...

Format: three dimensional object

Publisher / Publication Date: Epson America, Inc. 2009

Copies Available at Woodmere

1 available in Sight and Sound Equipment, Call number: VIDEO PROJECTOR

Summary: Award-winning director Lance Tracy balances serious science with tongue-in-cheek humor to create a documentary scrutinizing the scope and effects of pornography that is informative, compelling, and unsettling. Constructing an experiment to identify attitudinal and behavioral changes that manifest as a result of viewing porn—a study in the manner of the Annenberg School of Communications and...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2007

View online at AVOD

Summary: Two designers, two very different digital display technologies: Christopher Pearson has prototyped decorative animated digital wallpaper, while Tom Barker has invented the SmartSlab, a large-scale modular interactive LED panel. Segment one of this program shows how Pearson, having accepted a commission to "wallpaper" an entire restaurant, triumphs over every technological and logistical...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2009

View online at AVOD

Summary: Using an Australian publishing company as an example, this program demonstrates the use of Adobe Creative Suite and other Information and Communication Technology programs to develop and produce two commercial magazines. It provides practical examples of how InDesign, Photoshop, Illustrator, and QuarkXpress handle fonts, templates and house style guides, color correction, and other...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2011

View online at AVOD

Summary: Astonishing ways to share scientific data are emerging in the digital age. This program explores the phenomenal growth of supercomputing and its impact on medicine, oceanography, air traffic control, law enforcement, and other fields. Showcasing practical examples of dynamic visualization technology, the video looks at three-dimensional renderings of cities accurate to the square foot, medical...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2005

View online at AVOD

Summary: Tens of thousands of people "live" there, and tens of millions of U.S. dollars are exchanged there. Welcome to SecondLife.com! After introducing viewers to this compelling virtual world, You Only Live Twice grapples with overlapping in-world/real-world issues ranging from cybersex and the psychological repercussions of virtual sex crimes, to intellectual property rights fraud, to taxation on...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2007

View online at AVOD

Summary: From Pong and Donkey Kong to Final Fantasy and Tomb Raider, this program traces the remarkable history of video games by studying the companies, technologies, and economics that are fueling the industry in Japan, the U.S., and France. It also seeks to understand the driving force behind the video game's phenomenal cultural penetration while offering insights into the rigorous development and...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2005

View online at AVOD

Summary: Never short of eager programmers and willing testers, the computer game industry has long been both a hothouse and a proving ground for cutting-edge computer applications. Focusing on efforts to integrate artificial intelligence and the laws of physics into character response and movement, this program takes an inside look at how Britain's sophisticated computer game industry is pushing the...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2005

View online at AVOD

Summary: Infrared headlights, joysticks instead of steering wheels, engine tune-ups via modem: this Science Screen Report showcases the rapidly changing field of car design. Looking at the dominant role of digital technology in automotive engineering and testing, the program demonstrates that computers are becoming more than tools-in some cases, they actually generate ideas and give feedback. Other...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2006

View online at AVOD

Summary: An industry once dominated by four giant companies-Sony BMG, Warner Music, Universal, and EMI-has undergone a radical transformation. This program examines the explosion of legal music downloading and viral marketing, which have enabled enterprising bands and singers to distribute their own work rather than signing with major labels. Focusing on the success of Nizlopi, Arctic Monkeys, Internet...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2007

View online at AVOD

Summary: With annual sales figures mounting up into the billions of dollars, video games have reshaped the leisure landscape. Who are the brains behind the big-budget masterpieces such as Star Wars: Force Commander and the Turok series, and what is it like to be part of a game development team? In this program, creative directors, writers, designers, artists, programmers, composers, sound effects...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2005

View online at AVOD

Summary: Video games have come a long way since Pong and Pac-Man, and the development of that

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2008

View online at AVOD

Summary: Graphic designers with the consulting firm Navy Blue must produce a new corporate identity for Digital Animations Group, a Scottish company on the cutting edge of 3-D technology. Their task is to create a logo that captures the company's spirit and works across different formats, such as on paper, signs, windows, and Web pages. This program follows the entire process, from sitting down with the...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2006

View online at AVOD

Summary: There is plenty to learn from women who have found success in the video game industry. This program profiles Sophie Gagnon, a background modeler who helps build game environments; Chantal Fournier, a 2-D animator with a background in fashion and a passion for games; and Erin Olorenshaw, a 3-D animator who has helped her company win several prestigious awards. Interviews with co-workers and...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2008

View online at AVOD

Summary: In this program two interactive software developers describe multimedia hardware and software, and how multimedia content-text, audio, and video-is created and supported. Tin Man Games programmer Ben Britten discusses Apple's Xcode suite of tools used to make iPhone applications, and gives an overview of the software that plans, captures, edits, and displays multimedia, including codec programs...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2011

View online at AVOD

Summary: Designed to give users comprehensive conversational language and grammar skills. The basic course (10 lessons) focuses on polite greetings and small talk and is perfect for patrons who are planning a short trip to a foreign country, or for those who want to get a taste of a foreign language and culture. The complete course (100 lessons) is designed for patrons who already know the basics of a...

Format: text

Publisher / Publication Date: Mango Languages 2009

Checkout limit:
2 Launchpads per account

Summary: "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills...

Format: software, multimedia

Publisher / Publication Date: Playaway Products, LLC 2023

Copies Available at Woodmere

1 available in JPT Launchpad, Call number: J LAUNCHPAD ENG

Checkout limit:
2 Launchpads per account

Summary: "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills...

Format: software, multimedia

Publisher / Publication Date: Playaway Products, LLC 2023

Sorry, no copies available

Place a hold to request this item.

Checkout limit:
2 Launchpads per account

Summary: "Kids will strengthen their knowledge about nature and the environment and develop their critical thinking skills as they complete puzzles, solve riddles, find hidden objects and more! Learn how to take care of the environment; Discover the solar system; Develop visual awareness; Improve problem-solving."--

Format: software, multimedia

Publisher / Publication Date: 2018

Copies Available at Woodmere

1 available in JPT Launchpad, Call number: J LAUNCHPAD CUR

chat loading...
Back to Top