Filter By Subjects
Comic books, strips, etc United States Graphic novels Graphic novels United States Imaginary wars and battles Imaginary wars and battles Comic books, strips, etc Immortality Immortality Comic books, strips, etc Mercenary troops United States Comic books, strips, etc Science fiction comic books, strips, etc Women journalists Comic books, strips, etcFilter By Authors
Fraction, Matt Johns, Geoff Kindt, Matt Kindt, Matt. Lemire, Jeff Reeves, Keanu Swierczynski, DuaneFilter By Subjects
Comic books, strips, etc United States Graphic novels Graphic novels United States Imaginary wars and battles Imaginary wars and battles Comic books, strips, etc Immortality Immortality Comic books, strips, etc Mercenary troops United States Comic books, strips, etc Science fiction comic books, strips, etc Women journalists Comic books, strips, etcFilter By Authors
Fraction, Matt Johns, Geoff Kindt, Matt Kindt, Matt. Lemire, Jeff Reeves, Keanu Swierczynski, DuaneKindt, Matt.
Summary: World War II spy stories in comics format.
Format: text
Publisher / Publication Date: Top Shelf Productions 2007
Copies Available at Woodmere
1 available in Adult Graphic Novels, Call number: 741.5 KINKindt, Matt.
Summary: Volume 3 of Mind MGMT sets in motion events that will bring each of the stories together in an explosive confrontation!
Format: text
Publisher / Publication Date: Dark Horse 2014
View online at Hoopla
Kindt, Matt.
Summary: "Welcome to the city of Red Wheelbarrow, where the world's greatest detective has yet to meet the crime he can't solve-- every criminal in Red Wheelbarrow is caught and convicted thanks to Detective Gould's brilliant mind and cutting-edge spy technology. But lately there has been a rash of crimes so eccentric and random that even Detective Gould is stumped. Will he discover the connection...
Format: text
Publisher / Publication Date: First Second Books 2013
Copies Available at Woodmere
1 available in Adult Graphic Novels, Call number: 741.5 KINKindt, Matt
Summary: "In a world of magic and monsters, Ansel is an outsider haunted by visions of well-pressed suits and modern technology. When it comes time for him to declare his Quest, Ansel decides to seek out the mysterious Folklords, hoping they can explain his visions...but looking for the Folklords is strictly forbidden, punishable by death. How much is Ansel willing to risk to find out abo