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bibliography Educational games Educational games. Interactive multimedia Jeux éducatifs.Panetta, Karen
Summary: "There is a place for all girls and young women--not just the science fair winners and robotics club members--in STEM classes and careers. To succeed in science and tech fields today, girls don't have to change who they are. A girl who combines her natural talents, interests, and dreams with STEM skills has a greater shot at a career she loves and a salary she deserves. The authors present...
Format: text
Publisher / Publication Date: Chicago Review Press 2018
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 649 PANGlangchai, Crystal
Summary: Shares practical advice and activities for parents and educators for engaging today's young women in STEM subjects while giving them the tools of positive entrepreneurship.
Format: text
Publisher / Publication Date: Harper 2018
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 371 GLASummary: "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills...
Format: software, multimedia
Publisher / Publication Date: Playaway Products, LLC 2023