McComb, Gordon
Summary: Learn one of today's most important skills--coding--while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple...
Format: text
Publisher / Publication Date: Sterling 2017
Sorry, no copies available
Place a hold to request this item.Summary: Russian Doll follows a woman named Nadia on her journey as the guest of honour at a seemingly inescapable party one night in New York City. She dies repeatedly, always restarting at the same moment at the party, as she tries to figure out what is happening to her.
Format: moving image
Publisher / Publication Date: 2020
Copies Available at Woodmere
1 available in Television Series DVDs, Call number: DVD TV RUSHackett, Jennifer
Summary: "Learn how video games are designed and find out how you can create games of your own."--
Format: text
Publisher / Publication Date: Children's Press 2017
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 794.8 HACBlevins, Tyler
Summary: "From one of the leading Fortnite players in the world comes your game plan for outclassing the rest at playing video games. This complete compendium includes everything Tyler "Ninja" Blevins wishes he had known before he got serious about gaming. Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next...
Format: text
Publisher / Publication Date: Clarkson Potter Publishers 2019
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793 BLESummary: Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil...
Format: text
Publisher / Publication Date: Insight Editions 2008
Copies Available at Woodmere
1 available in Oversize, Call number: OVS 793.93 CINFeatherstone, Mark
Summary: Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.
Format: text
Publisher / Publication Date: 2014
Copies Available at Woodmere
2 available in Juvenile Nonfiction, Call number: J 004.23 FEASummary: "Programming made fun with help from the minds at Nintendo. Kids can learn how to make their own games with guided lessons created by Nintendo. From a simple game of tag to a run-and-jump obstacle course, each lesson is broken down into multiple, manageable segments that let kids go at their own pace--and have fun in the process. By playing through interactive lessons, kids will learn the...
Format: software, multimedia
Publisher / Publication Date: 2021
Sorry, no copies available
Place a hold to request this item.Summary: Infrared headlights, joysticks instead of steering wheels, engine tune-ups via modem: this Science Screen Report showcases the rapidly changing field of car design. Looking at the dominant role of digital technology in automotive engineering and testing, the program demonstrates that computers are becoming more than tools-in some cases, they actually generate ideas and give feedback. Other...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: From prehistoric cave paintings to the invention of today's high-speed printing presses, there has always been a need to "get the message out," and with the advent of computer technology, anyone can get their own message out with the services of a desktop publishing professional. Using computers and DTP software packages, these pros work in home offices and small design firms putting together...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2005
View online at AVOD
Summary: Graphic designers with the consulting firm Navy Blue must produce a new corporate identity for Digital Animations Group, a Scottish company on the cutting edge of 3-D technology. Their task is to create a logo that captures the company's spirit and works across different formats, such as on paper, signs, windows, and Web pages. This program follows the entire process, from sitting down with the...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Hudak, Heather C.
Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.
Format: text
Publisher / Publication Date: Checkerboard Library 2019
Copies Available at Woodmere
2 available in Juvenile Nonfiction, Call number: J 794.8 HUDFurgang, Adam
Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...
Format: text
Publisher / Publication Date: Rosen Publishing 2017
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 331 FUR1 available in Young Adult Non-fiction, Call number: YA 331 FUR
Nagelhout, Ryan
Summary: Text and photographs look at how to build bridges in Minecraft.
Format: text
Publisher / Publication Date: PowerKids Press 2019
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 794.8 NAGCopies Available at Interlochen
1 available in Juvenile Nonfiction, Call number: J STEM NagelhoutKeppeler, Jill
Summary: Text and photographs look at how to build castles in Minecraft, focusing on how to build arches, drawbridges, towers, and more.
Format: text
Publisher / Publication Date: PowerKids Press 2019
Copies Available at Interlochen
1 available in Juvenile Nonfiction, Call number: J STEM KeppelerMorison, S. D.
Summary: "Imagine being able to create the Brooklyn Bridge or Sydney Harbor Bridge right from your computer. With Minecraft, you can-and even imagine your own bridges! This title is a great way for readers to learn just how to do that in their favorite game, as well as learn some important engineering concepts along the way. Examples of great Minecraft bridges are shown in unique illustrations,...
Format: text
Publisher / Publication Date: Enslow Publishing 2023