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McComb, Gordon

Summary: Learn one of today's most important skills--coding--while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple...

Format: text

Publisher / Publication Date: Sterling 2017

Sorry, no copies available

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Summary: Russian Doll follows a woman named Nadia on her journey as the guest of honour at a seemingly inescapable party one night in New York City. She dies repeatedly, always restarting at the same moment at the party, as she tries to figure out what is happening to her.

Format: moving image

Publisher / Publication Date: 2020

Copies Available at Woodmere

1 available in Television Series DVDs, Call number: DVD TV RUS

Hackett, Jennifer

Summary: "Learn how video games are designed and find out how you can create games of your own."--

Format: text

Publisher / Publication Date: Children's Press 2017

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 HAC

Summary: Two game creators, both vying for a promotion, must team up to create a Christmas scavenger hunt themed for the Twelve Days of Christmas.

Format: moving image

Publisher / Publication Date: Hallmark 2021

Copies Available at Kingsley

1 available in KBL Holiday Storage, Call number: DVD ON

Blevins, Tyler

Summary: "From one of the leading Fortnite players in the world comes your game plan for outclassing the rest at playing video games. This complete compendium includes everything Tyler "Ninja" Blevins wishes he had known before he got serious about gaming. Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next...

Format: text

Publisher / Publication Date: Clarkson Potter Publishers 2019

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 793 BLE

Summary: Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil...

Format: text

Publisher / Publication Date: Insight Editions 2008

Copies Available at Woodmere

1 available in Oversize, Call number: OVS 793.93 CIN

Featherstone, Mark

Summary: Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.

Format: text

Publisher / Publication Date: 2014

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 004.23 FEA

1 hold on 1 copy

Summary: "Programming made fun with help from the minds at Nintendo. Kids can learn how to make their own games with guided lessons created by Nintendo. From a simple game of tag to a run-and-jump obstacle course, each lesson is broken down into multiple, manageable segments that let kids go at their own pace--and have fun in the process. By playing through interactive lessons, kids will learn the...

Format: software, multimedia

Publisher / Publication Date: 2021

Sorry, no copies available

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Summary: Infrared headlights, joysticks instead of steering wheels, engine tune-ups via modem: this Science Screen Report showcases the rapidly changing field of car design. Looking at the dominant role of digital technology in automotive engineering and testing, the program demonstrates that computers are becoming more than tools-in some cases, they actually generate ideas and give feedback. Other...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2006

View online at AVOD

Summary: From prehistoric cave paintings to the invention of today's high-speed printing presses, there has always been a need to "get the message out," and with the advent of computer technology, anyone can get their own message out with the services of a desktop publishing professional. Using computers and DTP software packages, these pros work in home offices and small design firms putting together...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2005

View online at AVOD

Summary: Graphic designers with the consulting firm Navy Blue must produce a new corporate identity for Digital Animations Group, a Scottish company on the cutting edge of 3-D technology. Their task is to create a logo that captures the company's spirit and works across different formats, such as on paper, signs, windows, and Web pages. This program follows the entire process, from sitting down with the...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2006

View online at AVOD

Hudak, Heather C.

Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.

Format: text

Publisher / Publication Date: Checkerboard Library 2019

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 794.8 HUD

Furgang, Adam

Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...

Format: text

Publisher / Publication Date: Rosen Publishing 2017

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 331 FUR
1 available in Young Adult Non-fiction, Call number: YA 331 FUR

Nagelhout, Ryan

Summary: Text and photographs look at how to build bridges in Minecraft.

Format: text

Publisher / Publication Date: PowerKids Press 2019

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 794.8 NAG

Copies Available at Interlochen

1 available in Juvenile Nonfiction, Call number: J STEM Nagelhout

Keppeler, Jill

Summary: Text and photographs look at how to build castles in Minecraft, focusing on how to build arches, drawbridges, towers, and more.

Format: text

Publisher / Publication Date: PowerKids Press 2019

Copies Available at Interlochen

1 available in Juvenile Nonfiction, Call number: J STEM Keppeler

Morison, S. D.

Summary: "Imagine being able to create the Brooklyn Bridge or Sydney Harbor Bridge right from your computer. With Minecraft, you can-and even imagine your own bridges! This title is a great way for readers to learn just how to do that in their favorite game, as well as learn some important engineering concepts along the way. Examples of great Minecraft bridges are shown in unique illustrations,...

Format: text

Publisher / Publication Date: Enslow Publishing 2023

Sorry, no copies available

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