Search
Type
Format
Sort
Location
Audience

Korman, Gordon

Summary: When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming--but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything...

Format: sound recording-nonmusical

Publisher / Publication Date: Recorded Books 2016

Copies Available at Woodmere

1 available in Juvenile Audiobooks, Call number: J CD KOR

Korman, Gordon

Summary: When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming--but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything...

Format: text

Publisher / Publication Date: Scholastic Press 2016

Copies Available at Woodmere

1 available in Juvenile Fiction, Call number: J FIC KOR

Copies Available at Kingsley

1 available in Juvenile, Call number: J FICTION KOR

Korman, Gordon

Summary: Dedicated slacker Cameron Boxer thinks he has found gamer heaven: playing video games online for an audience (and money); but the Positive Action Group (the club he created to keep his parents off his back) keeps getting in the way with meetings and fund-raisers for worthy causes, and his friends keep turning to him for plans and girlfriend advice, plus Elvis the beaver is back chewing on the...

Format: text

Publisher / Publication Date: Scholastic Press 2019

Copies Available at East Bay

1 available in Juvenile Fiction, Call number: J FIC KOR

Copies Available at Woodmere

1 available in Juvenile Fiction, Call number: J FIC KOR

Cube Kid

Summary: Pet slimes. A potion brew-off. A creepy forest that no one will explain. Whats a twelve-year-old warrior-in-training to do? As former villager Runt and his friends continue their battle preparation, they face their biggest challenges yetand its not just those zombies decked out in body armor (which is really weird, by the way). Runts got a brand new nemesis who will stop at nothing to claim the...

Format: text

Publisher / Publication Date: ANdrews McMeel Pub. 2016

Copies Available at Fife Lake

1 available in J Series, Call number: J FIC CUB

Morris, Brittney

Summary: An honors student at Jefferson Academy, seventeen-year-old Keira enjoys developing and playing Slay, a secret, multiplayer online role-playing game celebrating black culture, until the two worlds collide.

Format: text

Publisher / Publication Date: Simon Pulse 2019

Copies Available at Woodmere

1 available in Young Adult Fiction, Call number: YA FIC MOR

Anna, Holly

Summary: When Daisy Dreamer's imaginary friend, Posey, joins her at school, he nearly ruins the group project she and her friends are working on although he is trying to be helpful.

Format: text

Publisher / Publication Date: Little Simon 2018

Copies Available at Fife Lake

1 available in J Series, Call number: J FIC ANN

Patterson, James

Summary: Brainy twelve-year-old Bart attracts little attention at his new middle school near Hollywood, California, but whenever he can get around his gym-coach father, he secretly hunts electricity-guzzling aliens.

Format: text

Publisher / Publication Date: JIMMY Patterson Books, Little, Brown and Company 2018

Copies Available at Woodmere

1 available in Juvenile Fiction, Call number: J FIC PAT

Stine, R. L.

Summary: With the Board of Inspectors threatening to shut down Rotten School, Bernie Bridges only has time for one last money-making scheme, but his friends are too obsessed with a role-playing video game to help him.

Format: text

Publisher / Publication Date: HarperCollins Children's Books 2007

Copies Available at Woodmere

1 available in Beginning Readers - Independent Reader (Red), Call number: JBR RED STI

Strasser, Todd

Summary: There's a new after school club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the...

Format: text

Publisher / Publication Date: Delacorte Press 2021

Copies Available at Woodmere

1 available in Juvenile Fiction, Call number: J FIC STR

Cube Kid

Summary: After the recent mob attacks, the entire village decides to prepare for the next offensive, and Runt increases his efforts to be one of the five best students in school and become the warrior of his dreams.

Format: text

Publisher / Publication Date: Andrews McMeel Publishing 2017

Copies Available at Interlochen

1 available in Juvenile- Series, Call number: J Fiction Series Kid

Loux, Matthew.

Summary: When high school students, Brian, Brad, and Matt learn that the new girl is going to the local rock show with Richard, the bully football jock, they decide to put aside their night of video games and junk food, and steer her away from him.

Format: text

Publisher / Publication Date: Oni Press 2006

Copies Available at Woodmere

1 available in Adult Graphic Novels, Call number: 741.5 LOU

Krosoczka, Jarrett.

Summary: "Tech gadgets are disappearing left and right at school, and Lunch Lady must get to the bottom of it!"--

Format: text

Publisher / Publication Date: 2013

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 KRO

Copies Available at Interlochen

1 available in Juvenile- Series, Call number: J Fiction Krosoczka 2013

chat loading...
Back to Top