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Summary: This program provides a fascinating survey of mathematical modeling through the ages-from scratch marks on early bone, to the ingenious Babbage Engine-forerunner of the modern computer. Primitive models include the early Greek sundial and astrolabe; a knotted rope used by the Incas to keep track of the community larder; and a wooden tablet with tally marks showing the number of kegs received by...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2006

View online at AVOD

Summary: Players create equations in their heads from cards laid out in a 3 x 3 grid and shout out their answers. Equations can only include addition, subtraction, multiplication, division, and square root operators.

Format: three dimensional object

Publisher / Publication Date: The Master Theorem Games 2019

Copies Available at Woodmere

1 available in Games, Call number: GAME PRO

Format: three dimensional object

Publisher / Publication Date: 2010

Copies Available at Interlochen

1 available in Games, Call number: Dominos Game

Checkout limit:
2 STEM kits per account

1 hold on 1 copy

Summary: Osmo is an award-winning game system that will change the way your child interacts with the iPad and iPhone by opening them up to hands-on play. Games included are Tangram (500+ visual and spatial puzzles. Arrange puzzle pieces to build challenging shapes.), Words (Guess and spell hidden words with physical tiles.), Numbers (Explore and play with math in an open-ended environment.), Newton (60+...

Format: three dimensional object

Publisher / Publication Date: Tangible Play, Inc. 2019

Sorry, no copies available

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Checkout limit:
2 Launchpads per account

Summary: "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills...

Format: software, multimedia

Publisher / Publication Date: Playaway Products, LLC 2023

Copies Available at Woodmere

1 available in JPT Launchpad, Call number: J LAUNCHPAD ENG

Summary: Children practice hands-on counting and learn to associate numbers and quantities.

Format: three dimensional object

Publisher / Publication Date: Lakeshore Learning 0000

Copies Available at East Bay

1 available in Juvenile Cares Kits, Call number: CARES KIT 4

Checkout limit:
2 Launchpads per account

Summary: "Kids will learn new concepts and how to think in unconventional ways with these challenges and stories centered around science, technology, engineering, art, and math. Read informational books; Practice measurement down to the decimal; Solve complex challenges; Learn about recycling"--

Format: software, multimedia

Publisher / Publication Date: 2017

Copies Available at Woodmere

1 available in JPT Launchpad, Call number: J LAUNCHPAD LIF

Summary: Triominos is a game of Dominoes, in that players are laying tiles that match up to other tiles in the play area, with the goal to get points and be rid ot tiles. In Triominos, the pieces are triangles with numbers that meet are matched on each side. Each triangle has 3 numbers at the points, so to place a piece next to it, it must match two numbers on the side.

Format: three dimensional object

Publisher / Publication Date: Pressman Toy Corp. 1993

Copies Available at Woodmere

1 available in Games, Call number: GAME TRI

Checkout limit:
2 STEM kits per account

1 hold on 1 copy

Summary: Create endless opportunities for students to build and explore shapes! Combine sticks in 3 sizes, along with curves for making circles and cylinders, with 2 different types of connectors to build 2-D shapes. Then, combine them to make new 2-D shapes, and even 3-D shapes! Child-friendly set features durable sticks, curves, and connectors.

Format:

Publisher / Publication Date: Learning Resources 2014

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Kobbert, Max J.

Summary: A game of luck, strategy, communication, knowledge, creativity, and action. The cards will determine your quest as you search the Labyrinth for treasure deep within the twisting maze. Be the first to collect all of your treasures by shifting the walls of the Labyrinth to create a clear path to get to them. Watch out for traps as the walls constantly move.

Format: three dimensional object

Publisher / Publication Date: Ravensburger Spieleverlag 2007

Sorry, no copies available

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Checkout limit:
2 Launchpads per account

Summary: "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills...

Format: software, multimedia

Publisher / Publication Date: Playaway Products, LLC 2023

Copies Available at Woodmere

1 available in JPT Launchpad, Call number: J LAUNCHPAD ENG

Checkout limit:
2 Launchpads per account

Summary: "Kids will learn how to think about the world in new ways with these challenges centered around science, technology, engineering, art, and math. This SuperPack contains 2X as many apps as the standard Launchpad. Learn about the body ;Advance math skills with algebra and geometry ; Improve problem-solving skills and strategic thinking."--

Format: software, multimedia

Publisher / Publication Date: Findaway World, LLC 2019

Sorry, no copies available

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Panetta, Karen

Summary: "There is a place for all girls and young women--not just the science fair winners and robotics club members--in STEM classes and careers. To succeed in science and tech fields today, girls don't have to change who they are. A girl who combines her natural talents, interests, and dreams with STEM skills has a greater shot at a career she loves and a salary she deserves. The authors present...

Format: text

Publisher / Publication Date: Chicago Review Press 2018

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 649 PAN

Summary: By the Scientific Revolution, great strides had been made in understanding the geometry of objects fixed in time and space; the race was now on to discover the mathematics of objects in motion. In this program, Professor Marcus du Sautoy investigates mathematical progress during the 17th, 18th, and 19th centuries in Europe. Topics include the linking of algebra and geometry by René Descartes;...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2009

View online at AVOD

Summary: In this program, Professor Marcus du Sautoy explores mathematical milestones of ancient Egypt, Mesopotamia, and Greece. Topics include Egypt's unusual method of multiplication and division, as well as Egyptians' understanding of binary numbers, fractions, and solids such as the pyramid; Babylon's base-60 number system - the foundation of minutes and hours - and Babylonians' use of quadratic...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2008

View online at AVOD

Summary: The humble digit 1 has in actuality been the prime mover in creating the entire concept of mathematics-and a surprisingly large force in the shaping of world history. This very clever video hosted by the irrepressible Terry Jones of Monty Python fame tells the entire story of 1 and how, with 0, it has come to dominate society through digital technology. Landmark developments-addition and...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2007

View online at AVOD

Summary: For centuries, Western society drew sustenance from Newtonian physics, classical economics, and other orderly systems of thought. But today's intellectual climate offers no such comforts, focusing instead on concepts like tipping points and global volatility. What created such a stark transformation? This program explores the history of chaos theory, shedding light on mathematical,...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2009

View online at AVOD

Summary: "Am I going to use calculus in real life?" That's the question asked of nearly every math teacher - and many fall short of a satisfactory answer. In this TEDTalk, mathematician and magician Arthur Benjamin offers a bold proposal on how to make math education relevant in the digital age. Benjamin combines his two passions in "Mathemagics," a mind-boggling presentation of lightning calculations...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2009

View online at AVOD

Summary: With American schools struggling to boost mathematics scores, math teachers need all the guidance they can get. This bilingual program contains a powerful tool-chest full of lesson demonstrations, professional development videos, and an interactive quiz-all designed to help educators develop real-world teaching examples and applications. Five segments feature a high-energy middle-school teacher...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2006

View online at AVOD

Summary: During Europe’s Middle Ages, mathematics flourished primarily on other shores. This program follows Professor Marcus du Sautoy as he discusses mathematical achievements of Asia, the Islamic world, and early-Renaissance Europe. Topics include China’s invention of a decimal place number system and the development of an early version of sudoku; India’s contribution to trigonometry and creation of...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2009

View online at AVOD

Summary: Why did a magician become a mathematician? How can a person see in four dimensions? What does a mathematical proof have in common with a Picasso portrait? This elegant program brings to life the human dimension of mathematics through lively interviews with Freeman Dyson, David Mumford, Ingrid Daubechies, Persi Diaconis, Michael Freedman, Fan Chung Graham, Kate Okikiolu, Jennifer Tour Chayes,...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2005

View online at AVOD

Summary: In this program, Professor Marcus du Sautoy addresses mathematical advances of 20th-century Europe and America. Topics include Georg Cantor’s exploration of the concept of infinity; chaos theory, formulated by Henri Poincaré; Kurt Gödel’s incompleteness theorems; the work of André Weil and his colleagues with algebraic geometry; and the influence of Alexander Grothendieck, whose ideas have...

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2009

View online at AVOD

Summary: Beginning with the history of calculators, this live-action program presents interviews in which professionals discuss how they use calculators. The various features of a calculator are illustrated, and on-screen examples demonstrate the use of basic functions. More complicated calculations, such as percentages and square roots, are demonstrated, along with the functions of memory and constants.

Format: software, multimedia

Publisher / Publication Date: Films Media Group 2008

View online at AVOD

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