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Takahashi, Kazuki

Summary: In the "world of memory," Yu-Gi-Oh is 3,000 years in the past trying to stop the mad tomb-robber Bakura from killing the pharaoh and his priests. Can Yugi and his friends in the present find a way to help him?

Format: text

Publisher / Publication Date: Viz Media 2005

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 YU

Takahashi, Kazuki

Summary: In the "world of memory," Yu-Gi-Oh! is 3,000 years in the past trying to stop the mad tomb-robber Bakura from killing the pharaoh and his priests. Can Yugi and his friends in the present find a way to help him?

Format: text

Publisher / Publication Date: Viz Media 2006

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 YU

Kubo, Tite.

Format: text

Publisher / Publication Date: Viz Media 2007

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 BLE

Kishimoto, Masashi

Summary: Morphing out of control, a stronger-than-ever Naruto turns on his own teammates. Orochinaru triggers a frightening change in Naruto and revelas a sinister plot that has been the death of far more people than anyone knew.

Format: text

Publisher / Publication Date: Viz Media 2008

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 NAR

Copies Available at Fife Lake

1 available in Young Adult Graphic Novels, Call number: YA FIC KIS

Kishimoto, Masashi.

Summary: Naruto and Gaara face a common enemy in the Akatsuki.

Format: text

Publisher / Publication Date: Viz Media 2008

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 NAR

Copies Available at Fife Lake

1 available in Young Adult Graphic Novels, Call number: YA FIC KIS

Kishimoto, Masashi

Format: text

Publisher / Publication Date: Viz Media 1999

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 NAR

Copies Available at Fife Lake

1 available in Manga, Call number: YA FIC KIS

Kishimoto, Masashi

Summary: Ninja-in-training Naruto must use all the ninja skills he has in order to keep Sasuke from falling under Orochimaru's spell.

Format: text

Publisher / Publication Date: Viz Media 2009

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 NAR

Copies Available at Fife Lake

1 available in Manga, Call number: YA FIC KIS

Kishimoto, Masashi

Summary: Naruto, enraged when Sasuke is killed, seeks vengeance upon Haku, but he is not that sure he can finish the job.

Format: text

Publisher / Publication Date: Viz 2004

Copies Available at Fife Lake

1 available in Manga, Call number: YA FIC KIS

Kubo, Tite.

Summary: Fifteen-year-old high school student Ichigo Kurosaki has martial arts skills and the ability to see ghosts, and his life is about to change when he meets Rukia Kuchiki, a soul reaper and protector of innocents.

Format: text

Publisher / Publication Date: Viz Media 2007

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 BLE

Kishimoto, Masashi

Summary: In the village of Konohagakure, school is literally a battlefield where classmates are ninjas in training competing to become the greatest ninja in the land.

Format: text

Publisher / Publication Date: Viz Media 2012

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 NAR

Takahashi, Kazuki

Summary: Mai Kujaku! Dinosaur Ryuzaki! Esper Roba! The world's greatest duelists are in town for the Battle City tournament ... but a mysterious group is stalking the tournament to steal the most valuable cards! The Rare Hunters are more than thieves ... they're pawns of the mysterious Marik, a deadly duelist from Egypt who already possesses two of the three most powerful cards in the world. And to...

Format: text

Publisher / Publication Date: Viz Media 2005

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 YU

Takahashi, Kazuki

Summary: When Yugi and his friends joined a "Monster World" role-playing game, they did not realize the game might take the rest of their lives. Their new game master, Ryo Bakura, wants to use the power of the Millennium Ring to seal the souls of them inside his "Monster World" miniature--forever.

Format: text

Publisher / Publication Date: Viz 2004

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 YUG

Takei, Hiroyuki.

Summary: Yoh and Tao Ren's battle to qualify in the second round of the Shaman Fiight ends dramatically. Yoh takes to the hot springs to recover while Ren returns to China, determined to end the Tao reign of terror. Unfortunately, that means taking on his own father-the most feared shaman in China.

Format: text

Publisher / Publication Date: Viz 2005

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 SHA

Toriyama, Akira

Format: text

Publisher / Publication Date: Viz 2005

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 DRA

Copies Available at Fife Lake

1 available in Manga, Call number: YA FIC TOR

Takahashi, Kazuki

Summary: Yugi has gathered all the Egyptian God Cards, and with the Millennium Eye given to him by Ryo Bakura, he is now able to unlock his memories of his past life as an Egyptian pharaoh and travel back in time to battle an enemy who has been waiting.

Format: text

Publisher / Publication Date: Viz 2005

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 YU

Takei, Hiroyuki.

Summary: Yoh and his friends must rescue Tao Ren, who has gotten himself locked in the family's dungeons after rebelling against his father. However, Yoh's influence has started to wear off and Ren has found a new weapon against his father's terrorism. Will Yoh and his friends be able to counter the horrible Way of the Tao?

Format: text

Publisher / Publication Date: Viz 2006

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 SHA

Takei, Hiroyuki.

Summary: Yoh Asakura is a junior-high shaman; he can talk to ghosts and spirits of nature, and contact the other world. Manta is a junior-high wiz kid who met Yoh one night when he was taking a shortcut through the cemetary. Together, they battle ghosts and other shamans, usually with Yoh channeling the skills of Amidamaru or other warrior ghosts.

Format: text

Publisher / Publication Date: Viz 2003

Sorry, no copies available

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Takei, Hiroyuki.

Summary: Yoh Asakura is a shaman and one of the gifted few who, thanks to training or natural talent, can channel spirits that most people cannot even see. With the help of his fiancee, Anna, Yoh is in training for the ultimate shaman sports event, the Shaman Fight in Tokyo, the once every 500 years tournament to see who can shape the future ofhumanity and become the Shaman King. But unfortunately for...

Format: text

Publisher / Publication Date: Viz 2007

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 SHA

Kishimoto, Masashi

Format: text

Publisher / Publication Date: Viz Media 2009

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 NAR

Copies Available at Fife Lake

1 available in Manga, Call number: YA FIC KIS

Oda, Eiichiro.

Format: text

Publisher / Publication Date: VIZ Media 2013

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 ONE

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