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Ostertag, Molly

Summary: "Middle school is a dungeon ... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon...

Format: text

Publisher / Publication Date: HarperAlley, an imprint of HarperCollins Publishers 2022

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Brown, Lars

Summary: "In a philosophical fantasy adventure, warriors living through a role playing game must learn the difference between diversion and escape as they try to break the cycle of a never-ending quest"--

Format: text

Publisher / Publication Date: Iron Circus Comics 2020

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 BRO

Underhill, Scout

Summary: "Four adorable dogs are tail-waggingly excited to play their favorite role-playing game in DnDoggos: Get the Party Started, the middle grade graphic novel debut from online comic creator Scout Underhill. They've picked their characters and favorite dice, and are ready to set off on the adventure their game master Magnus has created for them. Pickles, a rough and tumble fighter; Tonka, a playful...

Format: text

Publisher / Publication Date: Feiwel and Friends 2024

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Doctorow, Cory

Summary: "Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally...

Format: text

Publisher / Publication Date: First Second 2014

Copies Available at Woodmere

1 available in Young Adult Graphic Novels, Call number: YA 741.5 DOC

Gillen, Kieron

Summary: "No one can escape DIE until everyone agrees to go home. Or rather, no one can escape DIE until everyone who is alive agrees to go home. The second arc of the [...] bleakly romantic fantasy fiction starts to reveal the secrets of the world, and our heroes' pasts. There's always the chance they'll escape DIE. They'll never escape themselves." --

Format: text

Publisher / Publication Date: Image Comics 2020

Copies Available at Woodmere

1 available in Adult Graphic Novels, Call number: 741.5 DIE

Graley, Sarah

Summary: Izzy gets sucked into the world of her new video game, where a robot named Rae tells her she is destined to save Dungeon City from the Big Boss.

Format: text

Publisher / Publication Date: Graphix, an imprint of Scholastic 2019

Copies Available at Peninsula

1 available in Juvenile Graphic Novels, Call number: JFIC GRA

McElroy, Clint

Summary: "A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of afloating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using...

Format: text

Publisher / Publication Date: First Second 2021

Copies Available at Woodmere

1 available in Adult Graphic Novels, Call number: 741.5 MCE

Kurtz, Scott R.

Summary: "Valeria Winters has an easier time finding trouble than making friends. A fantasy-obsessed nerd with the legendary confidence--and temper--of a Valkyrie, Val promises her mom that things will be different at her new school. "No more fighting!" As if by fate, she meets the Table Titans right away--Alan, Andrew, and Darius, who run the school's tabletop gaming club. Finally, Val has found her...

Format: text

Publisher / Publication Date: Holiday House 2024

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 KUR

Copies Available at East Bay

1 available in New Youth Materials, Call number: J 741.5 KUR

Gillen, Kieron

Summary: "DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players."--Provided by publisher.

Format: text

Publisher / Publication Date: Image Comics 2019

Copies Available at Woodmere

1 available in Adult Graphic Novels, Call number: 741.5 DIE

Walls, Jasmine

Summary: "Jay, Lana, Drew, Walter, and Shen began playing Dice Deathtraps in high school. Now dealing with college and all the twists and turns of their lives, their weekly game has been a wonderful constant. But, as college graduation looms and it feels like their lives are all moving down very different paths, Lana's thrilled to finally finally complete the party's unfinished original campaign. But...

Format: text

Publisher / Publication Date: Mad Cave Studios 2022

Copies Available at Woodmere

1 available in Adult Graphic Novels, Call number: 741.5 LAS

Doctorow, Cory

Summary: Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. But things become a lot more complicated when Anda befriends a gold farmer a poor Chinese kid...

Format: text

Publisher / Publication Date: Square Fish, an imprint of Macmillan Publishing Group 2018

Copies Available at East Bay

1 available in Young Adult Graphic Novels, Call number: YA 741.5 DOC

Hirai, Rin.

Summary: "On his first day at school, Ken is challenged to a battle by Hosuke Dekai, a top Legendz player. Armed with his gigantic troll, Hosuke can't wait to teach Ken a lesson in humility, but even more, he wants to win the school's Legendz tournament--and the prized Golden Soul Figure--by any means necessary!"--Cover, P. [4]

Format: text

Publisher / Publication Date: Viz, LLC 2003

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Haruno, Makoto.

Summary: "Ken's classmates Ririko and Hideaki are kidnapped by students of a rival school as bargaining chips for the coveted Golden Soul Figure, and it's up to Ken and the top Legendz players at Ryudo to save them!"--P. 4 of cover.

Format: text

Publisher / Publication Date: Viz, LLC 2005

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