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29421s Complete career & techincal education library ; Volume 1 Core curriculum video libraries (Cambridge educational (Firm)) Core curriculum video library Electronics and electrical engineering;. vol. 1 Math in a box Math in technology Mathemedia Research methods in the social sciencesFilter By Series
29421s Complete career & techincal education library ; Volume 1 Core curriculum video libraries (Cambridge educational (Firm)) Core curriculum video library Electronics and electrical engineering;. vol. 1 Math in a box Math in technology Mathemedia Research methods in the social sciencesSummary: This video describes how to estimate costs of products and services, determine the circumference of an object and its effect on motion, and calculate area and volume. Dramatized segments and computer animations illustrate ways to use measurements taken from blueprints to estimate construction costs; determine tire sizes, which affect vehicle speed; and calculate a running track's circumference...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2005
View online at AVOD
Summary: After explaining the principle of moments, this program shows how apparently dissimilar physical phenomena are actually mathematically similar through the examples of a synthetic heart valve, a lock gate, and the gymnastic maneuver known as a flic-flac, or back handspring. The need to make careful approximations during the modeling process is stressed.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: Employing diverse examples such as trains and water slides, this program illustrates the use of vectors to represent forces operating in both two and three dimensions. The algebraic manipulation of vectors in modeling problems is featured.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: This video describes how to identify points, plot ordered pairs on a graph, use map coordinates to find locations, and apply graphical break-even analysis to linear functions. Dramatized segments and computer animations illustrate ways to describe positions on a game board by using coordinates; program an industrial robot to assemble TVs in a factory; use a road map while traveling; and...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2008
View online at AVOD
Summary: This video describes how whole numbers and decimals are used in the monetary system, how to calculate costs in foreign currencies, and how to use exponents. Dramatized segments and computer animations focus on ways to determine the international value of U.S. dollars at a currency exchange; select chairs for an interior decorating job while staying within a budget; and calculate interstellar...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2005
View online at AVOD
Summary: Using Newton's second law and a balloon-powered toy car, this program examines how impulse relates to the change in momentum and how the rate of that change equates to the resultant force. In addition, the exhaust velocity of the jet-propelled car is estimated.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: After defining the basic concepts of vectors, this program uses algebra to determine how the resultant of numerous forces acting on a body can be obtained and then equated to the product of mass and acceleration. Kites are employed to exemplify both equilibrium and non-equilibrium conditions.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: This program introduces the concept of simple harmonic motion through the operation of the pendulum. The findings of Galileo and his contemporaries on the mechanics of the pendulum are presented, along with examples of pendular motion drawn from the modern world.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: In this program, geometry is combined with approximation to solve relatively complex problems involving shooting an arrow and landing an airplane on the deck of an aircraft carrier. Emphasizing the value of sketching as a visualization tool, the program also explains how the solution of the archery problem, through geometric inversion, can help solve the problem of a plane landing.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: Math in Electrical Technology is an eleven-minute video which is part of the series, Math in Technology. "But why do I need math?" Now, using this series, give students a clear, definitive, and logical answer. Math is necessary to get the job done in most technical fields, including auto mechanics, electricity/electronics, and the building trades. Each video shows real-life problem situations...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2005
View online at AVOD
Summary: Emphasizing hands-on practice, this program is an excellent tool for introducing the basics of linear measurement: its history, terminology, systems, and practical applications. Using both customary and metric rulers, Measurement: The Long and the Short of It will guide your students through the process of taking measurements, performing related calculations using whole numbers and fractions,...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: In this program, animated graphics help to define the concept of angular momentum and to express the relationship between moments and the rate of change of angular momentum. Problems include determining the dimensions needed for an airplane's ailerons and the amount of force required to rotate a toy spaceship. The reasons why a spinning top shows precession are also addressed.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: This program provides a fascinating survey of mathematical modeling through the ages-from scratch marks on early bone, to the ingenious Babbage Engine-forerunner of the modern computer. Primitive models include the early Greek sundial and astrolabe; a knotted rope used by the Incas to keep track of the community larder; and a wooden tablet with tally marks showing the number of kegs received by...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: Who said statistics were boring? Using magic and circus motifs, this program demonstrates the significance of probability theory and the importance of using the correct test to analyze research data. Host Amy and her friend Matt the Magician guide viewers through the need to make probability statements, and along with a team of students, use juggling skills to explore choice of test. Setting...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: Introduction to Math in Technology is an eleven-minute video which is part of the series, Math in Technology. "But why do I need math?" Now, using this series, give students a clear, definitive, and logical answer. Math is necessary to get the job done in most technical fields, including auto mechanics, electricity/electronics, and the building trades. Each video shows real-life problem...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2005
View online at AVOD
Summary: If mathematics underpins the elegant precision of the macroscopic and microscopic worlds, is there a Master Mathematician as well? This fascinating program examines the computational paradigms being used to model human consciousness and to quantify reality, from Euclidean geometry to fractal transform algorithms. Oxford mathematician Sir Roger Penrose, quantum physicist Reverend John...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2007
View online at AVOD
Summary: This program brings together six icons of intellect-mathematician John Nash, mathematical biologist Martin Nowak, mathematician Enrico Bombieri, mathematical physicist Freeman Dyson, cultural anthropologist Clifford Geertz, and pianist Robert Taub-who talk about milestones on their roads to success. In the process, they range far and wide, covering topics such as game theory, the evolution and...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: Operating on the premise that the physical world can be described by mathematical relationships, this program uses a simple yet powerful series of experiments to study a specific physical phenomenon-the motion of a steel spring. Viewers learn how to construct equations involving dependent variables, independent variables, and known constants in order to predict and measure acceleration and...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2009
View online at AVOD
Summary: For every new car built this year, another will be involved in a collision, and more than a million people around the world will die as a result. This program vividly demonstrates what happens to the car and the passengers during a crash; using high speed cameras that capture crash sequences, it shows the three stages of impact and the resulting injuries. The video then introduces a group of...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2011
View online at AVOD
Summary: This program considers the idea that circular motion must imply a force or component of a force toward the center of a circle, as in the Newtonian theory of how the Moon orbits the Earth. The reasons why bicyclists lean during turns, why roads are banked, and why car tires react as they do during a turn are investigated.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: In this program, resonance is examined. The value of mathematical models is demonstrated through the physics of applying a time-varying force to a body that fundamentally exhibits simple harmonic motion. Solution techniques for general linear second-order differential equations are featured.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: This program shows that a single mathematical model can describe the takeoff of a wide variety of aircraft, running the gamut from a single-engine trainer to the Concorde. Because the search for approximations is somewhat complex, graphical notation is employed to reveal the interaction and variation of the forces involved.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2006
View online at AVOD
Summary: Math in Automotive Technology is an eleven-minute video which is part of the series, Math in Technology. "But why do I need math?" Now, using this series, give students a clear, definitive, and logical answer. Math is necessary to get the job done in most technical fields, including auto mechanics, electricity/electronics, and the building trades. Each video shows real-life problem situations...
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2005
View online at AVOD
Summary: This video describes how to use statistics to determine risk and how to calculate the likelihood of two and three independent events occurring simultaneously. Dramatized segments and computer animations involve learning how risk factors influence the cost of car insurance; assessing a fire department's request for a new truck and crew; and figuring out the odds of dice combinations.
Format: software, multimedia
Publisher / Publication Date: Films Media Group 2005