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Bard, Jonathan

Summary: "No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports...

Format: text

Publisher / Publication Date: Gareth Stevens Publishing 2020

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 794.8 BAR

Hennessey, Jonathan

Summary: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform--told in a graphic novel format.

Format: text

Publisher / Publication Date: Ten Speed Press 2017

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 794.8 HEN

Barba, Rick

Summary: A guide to Yo-Kai Watch, a role-playing video game where the player searches around Springdale for Yo-kai using the 3DS's touchscreen. Expertly defeat evil and help people in need with the easy-to-follow story walkthrough. Find and fulfill all requests and favors for the good people of Springdale with the handy quest guide. Discover comprehensive information on the more than 200 hidden Yo-kai,...

Format: text

Publisher / Publication Date: DK/Prima Games, a division of Penguin Random House, LLC 2015

Sorry, no copies available

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Wessels, Marcie

Summary: "A picture book biography of Ralph Baer, nicknamed "The Father of Videogames," which shows how a great inventor found a way to transform the early television set into a vehicle for gaming"--

Format: text

Publisher / Publication Date: Sterling Children's Books, an imprint of Sterling Publishing Co., Inc. 2020

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 921 BAE

Korman, Gordon

Summary: Dedicated slacker Cameron Boxer thinks he has found gamer heaven: playing video games online for an audience (and money); but the Positive Action Group (the club he created to keep his parents off his back) keeps getting in the way with meetings and fund-raisers for worthy causes, and his friends keep turning to him for plans and girlfriend advice, plus Elvis the beaver is back chewing on the...

Format: sound recording-nonmusical

Publisher / Publication Date: 2019

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Korman, Gordon

Summary: When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming--but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything...

Format: sound recording-nonmusical

Publisher / Publication Date: Recorded Books 2016

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