Khoury, Jessica
Summary: "Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and...
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Publisher / Publication Date: Scholastic Press 2023
Copies Available at Peninsula
1 available in Juvenile, Call number: JFIC KHOTesler, Monica
Summary: "Jasper and his friends are sent as ambassadors to the underwater planet of Earth Force's shady new allies, the Alkalinians"--
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Publisher / Publication Date: Aladdin 2017
Copies Available at Fife Lake
1 available in J Series, Call number: J FIC TESKawahara, Reki
Summary: Having cleared the first and second floors of Aincrad at great cost, Kirito, Asuna, and the rest of the players ascend to the third floor. Tenuous new allies await them--most crucially, Kizmel, the elven knight. Kizmel is supposed to be a minor NPC with low-level AI, but she soon reveals herself to be much more. With new allies come new complications, though, and the elves of the vast...
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Publisher / Publication Date: Yen On 2015
Copies Available at Woodmere
1 available in Young Adult Fiction, Call number: YA FIC KAWHunter, Devin
Summary: "Time is running out for Grey and his squad. While they consistently rank in the top twenty players stuck in Fortnite Battle Royale, they need to be the top five to escape virtual reality and go home. Grey's team begins to fray apart, and he fears he won't be able to keep them together long enough to get the rank they need. With the season ending in a couple weeks, people are either giving up...
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Publisher / Publication Date: Sky Pony Press 2019
Copies Available at Woodmere
1 available in Juvenile Fiction, Call number: J FIC HUNFinlay, Adrianne
Summary: Each of the four teenage contestants has their own reasons for joining the new virtual reality show CUT/OFF. The simple premise: place a group of teenagers alone in the wilderness, and whoever lasts the longest without 'tapping out' wins a cash prize. Not only that, new software creates a totally unprecedented television experience, allowing viewers to touch, see, and live everything along with...
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Publisher / Publication Date: Houghton Mifflin Harcourt 2020