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Applications mobiles Creative ability in children Creative ability in children Interactive multimedia Créativité chez l'enfant Multimédias interactifs Educational toys Ingénierie Étude et enseignement (Primaire) Multimédias interactifs Mobile apps Penmanship Technologie Étude et enseignement (Primaire) Multimédias interactifs Video gamesFilter By Subjects
Applications mobiles Creative ability in children Creative ability in children Interactive multimedia Créativité chez l'enfant Multimédias interactifs Educational toys Ingénierie Étude et enseignement (Primaire) Multimédias interactifs Mobile apps Penmanship Technologie Étude et enseignement (Primaire) Multimédias interactifs Video gamesSummary: "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills...
Format: software, multimedia
Publisher / Publication Date: Playaway Products, LLC 2023
Sorry, no copies available
Place a hold to request this item.Summary: "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, and curiosity."--Container
Format: software, multimedia
Publisher / Publication Date: Findaway World, LLC 2022
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Place a hold to request this item.Summary: "The goal of the Creation & Sound Module is to teach kids how creativity and self-expression apply to identifying and solving problems. Topics in this module include art, sound, color, tempo, thyming, and literature."
Format: software, multimedia
Publisher / Publication Date: Findaway World, LLC 2022
Sorry, no copies available
Place a hold to request this item.Summary: Place a letter card into the display window on the board, follow the arrows to form the letter on the screen, then flip the screen to clear the letter and start again. This hands-on kit may be used to enhance the learning experience by providing activities that utilize kinesthetic and tactile learning styles.
Format: three dimensional object
Publisher / Publication Date: Lakeshore Learning Materials 2013