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Nuurali, Siman

Summary: Sadiq and his friends are starting a video game club at school and planning a tournament for the whole school to participate in, but their teacher reminds them that they also have to have a service pledge, and they are not really sure how video games fit in with the goal of helping others--until a visit to an assisted living home where his mother volunteers gives him an idea.

Format: text

Publisher / Publication Date: Picture Window Books, an imprint of Capstone 2022

Copies Available at Woodmere

1 available in Beginning Readers - Transitional Reader (Blue), Call number: JBR BLUE NUU

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