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Computer programming Computer programming Juvenile literature Computer science Computer science Comic books, strips, etc Computer science Juvenile literature Informatique Bandes dessinées Informatique Ouvrages pour la jeunesse Programmation (Informatique) Bandes dessinées Programmation (Informatique) Ouvrages pour la jeunesse Programming languages (Electronic computers)González, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 004 GONGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.13 GONGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.74 GONJames, Alice
Summary: When was the webcam invented and why? Do imaginary numbers exist? What is fuzzy logic? Find the answers these questions about the amazing world of numbers, computers and coding, along with loads of other curious, amazing and mind-boggling facts, in this eye-catching book that is absolutely bursting with information.
Format: text
Publisher / Publication Date: 2018
Copies Available at Interlochen
1 available in JT Non-Fiction, Call number: JT STEM JamesGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.14 GONGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.13 GONGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Sorry, no copies available
Place a hold to request this item.Smith, Grant
Summary: "The key concepts of coding and computer science easily digested and summarized, with critical ideas clearly explained, doodles that illuminate tricky concepts, and quizzes to recap it all. Kids will explore the concepts of computer science, learn how websites are designed and created, and understand the fundamentals of coding with Scratch, Python, HTML, and CSS. Written by Grant Smith, a...
Format: text
Publisher / Publication Date: Workman Publishing 2020
Sorry, no copies available
Place a hold to request this item.Gibson, Karen Bush
Summary: "Real-world technology projects pair up with ... biographies of female computer scientists to make a ... book that will have kids ages 8 to 11 eager to develop their own apps"--Publisher marketing.
Format: text
Publisher / Publication Date: Nomad Press 2019
Sorry, no copies available
Place a hold to request this item.González, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.13 GONTroupe, Thomas Kingsley
Summary: Bravely storming the beaches of Normandy. Holding down the front lines while under attack from the enemy. Battling enemy fighters through the streets of a wartorn city. Fans of combat video games enjoy these scenarios and many more. But what is the true story behind today's popular battle games? What was it really like to fight in World War II battles? Who were the real leaders and commanders...
Format: text
Publisher / Publication Date: Capstone Press, a capstone imprint 2019
Sorry, no copies available
Place a hold to request this item.Cleary, Brian P.
Summary: "Don't swat that bug--fix it! Author Brian P. Cleary, illustrator (and coding hobbyist) Martin Goneau, and the indefatigable CATegorical cats offer a fun and accessible introduction to computer bugs"--
Format: text
Publisher / Publication Date: Millbrook Press, a division of Lerner Publishing Group, Inc. 2019
Copies Available at Peninsula
1 available in Juvenile, Call number: J 005.2 CLEAlkire, Jessie
Summary: Makerspaces are places designed to inspire creativity and collaboration. In Code It! Programming and Keyboards You Can Create Yourself, kids will make a computer key out of a banana and use popular software programs to code music, game characters, and more! Step-by-step photos bring each project to life. Techniques and tips help troubleshoot and use the materials within the makerspace.
Format: text
Publisher / Publication Date: Checkerboard Library, an imprint of Abdo Publishing 2018
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.1 ALKCopies Available at Interlochen
1 available in Juvenile Nonfiction, Call number: J STEM Cool AlkireNichols, Susan
Summary: Offers a comprehensive look at tech careers that can be pursued without a college diploma.
Format: text
Publisher / Publication Date: Rosen Publishing 2017
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 331 NICCopies Available at East Bay
1 available in Young Adult Non-fiction, Call number: YA 331 NICCleary, Brian P.
Summary: Can cats code? These cats sure can! Find out all about loops and conditionals, presented with playful rhyming verse and goofy illustrations. Readers will learn how loops and conditionals can save coders time, with lots of examples from everyday life. If loops and conditionals are throwing you for a loop, then this is just the book for you!
Format: text
Publisher / Publication Date: Millbrook Press 2019
Copies Available at Peninsula
1 available in Juvenile, Call number: J 005.2 CLEBrundle, Joanna
Summary: Explores various STEM jobs available to students who want to work in the field of technology, looking at what each job is like and what skills are necessary for success.
Format: text
Publisher / Publication Date: PowerKids Press 2022
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 602.3 BRUGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 004.678 GONGifford, Clive
Summary: "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use...
Format: text
Publisher / Publication Date: Crabtree Publishing Company 2015
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 005 GIFSummary: All you need to get started is a computer and this programming guide, a book that's just right for beginners of any age to develop real coding skills. Follow the step-by-step instructions through six missions and you will learn HTML, CSS, and JavaScript. Once you've helped secure the infamous Monk Diamond, continue to improve and test your expertise by coding your own projects and accomplishing...
Format: text
Publisher / Publication Date: Candlewick Press 2017
Sorry, no copies available
Place a hold to request this item.Matteson, Adrienne
Summary: "ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2017
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.26 MATSetford, Steve
Summary: A fun, practical introduction to coding your own projects in Scratch, the free online coding platform.
Format: text
Publisher / Publication Date: 2016
Copies Available at Interlochen
1 available in JT Non-Fiction, Call number: JT STEM SetfordWainewright, Max
Summary: With the help of robots and step-by-step instructions, this book provides all the code needed to build, play, and share 20 games using Scratch. The games are split across five difficulty levels.
Format: text
Publisher / Publication Date: Quarto Library 2016
Copies Available at Fife Lake
1 available in Juvenile Nonfiction, Call number: J 005.133 WAIHarris, Patricia
Summary: Introduced in 2009, Minecraft has become an enormous success with gaming kids and adults. Users love exploring and building within Minecrafts mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of its greatest strengths is its ability to teach coding principles with redstone blocks. These blocks can be used to make exciting machines and...
Format: text
Publisher / Publication Date: PowerKids Press 2016
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005 HARLovett, Amber
Summary: "Blockly is a fun, graphical programming language designed to get kids interested in creating their own computer programs. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate...
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2017