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Computer programming Computer programming Juvenile literature Computers Electronics Electronics Juvenile literature LEGO toys Programming languages (Electronic computers) Programming languages (Electronic computers) Juvenile literature Scratch (Computer program language) Video games industryLovett, Amber
Summary: "With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools,...
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2017
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 621 LOVEnz, Tammy
Summary: "Make a (safe!) spark with projects that teach kids the basics of electronics and then allow your makers to take it to the next level! Learn about electricity, get hands-on with lights and sounds, and use your creativity to build on what you know. Bonus video tutorials and other content available on the free Capstone 4D app gives students an augmented reality experience that goes beyond the...
Format: text
Publisher / Publication Date: Capstone Press 2019
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 537 ENZUhl, Xina M.
Summary: In this online world, it's easier than ever for young people to manage their money, stay within a budget, and grow their money with smart investments. The explosion of online shopping means that it's also become easier than ever to spend that money foolishly. This lively volume helps teens to navigate the world of finances and shopping online with explanations about banking, credit, mobile...
Format: text
Publisher / Publication Date: 2020
Copies Available at Interlochen
1 available in Young Adult Collection, Call number: 332.024 Uhl 2020Shaw, Gina
Summary: Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
Format: text
Publisher / Publication Date: 2021
Copies Available at Interlochen
1 available in JT Non-Fiction, Call number: JT Business ShawQuinn, Amy
Summary: LEGO WeDo enables students to build and program their own robots. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2018
Copies Available at Fife Lake
1 available in Juvenile, Call number: J 005.1Matteson, Adrienne
Summary: "ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2017
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.26 MATCleary, Brian P.
Summary: Can cats code? These cats sure can! Author Brian P. Cleary, illustrator (and coding hobbyist) Martin Goneau, and the indefatigable CATegorical cats offer a fun and accessible introduction to coding languages and syntax--
Format: text
Publisher / Publication Date: Millbrook Press, a division of Lerner Publishing Group, Inc. 2019
Copies Available at Peninsula
1 available in Juvenile, Call number: J 005.2 CLELovett, Amber
Summary: "Blockly is a fun, graphical programming language designed to get kids interested in creating their own computer programs. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate...
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2017
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.26 LOVGifford, Clive
Summary: "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use...
Format: text
Publisher / Publication Date: Crabtree Publishing Company 2015
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 005 GIFBrown, Don
Summary: "Machines That Think! explores machines from ancient history to today that perform a multitude of tasks, from making mind-numbing calculations to working on assembly lines to guiding spaceships to the moon. Included are fascinating looks at the world's earliest calculators, the birth of computer programming, and the arrival of smartphones. Contributors discussed include Muhammad ibn Mūsā...
Format: text
Publisher / Publication Date: Amulet Books 2020