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Computer programming Vocational guidance Computer programming Vocational guidance Juvenile literature Video gamers Video gamers Juvenile literature Video games Design Video games Design Juvenile literature Video games Design Vocational guidance Juvenile literature Video games History Video games History Juvenile literature Video games industry HistoryFeldman, Thea
Summary: "A Level 2 Ready-to-Read about careers in the video game industry (video game writer, video game animator, video game programmer)"--
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Publisher / Publication Date: Ready-to-Read, Simon Spotlight 2019
Copies Available at Kingsley
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FELCopies Available at Woodmere
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FELCunningham, Kevin
Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Format: text
Publisher / Publication Date: Children's Press 2014
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 794.8 CUNFurgang, Adam
Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...
Format: text
Publisher / Publication Date: Rosen Publishing 2017
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 331 FUR1 available in Young Adult Non-fiction, Call number: YA 331 FUR