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Computer adventure games Handbooks, manuals, etc Mathematics Vocational guidance Minecraft (Game) Minecraft (Game) Handbooks, manuals, etc Science Vocational guidance Technology Vocational guidance Video games Video games Design Video games Handbooks, manuals, etc Vocational guidanceFeldman, Thea
Summary: "A Level 2 Ready-to-Read about careers in the video game industry (video game writer, video game animator, video game programmer)"--
Format: text
Publisher / Publication Date: Ready-to-Read, Simon Spotlight 2019
Copies Available at Kingsley
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FELCopies Available at Woodmere
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FELFurgang, Adam
Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...
Format: text
Publisher / Publication Date: Rosen Publishing 2017
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 331 FUR1 available in Young Adult Non-fiction, Call number: YA 331 FUR
Bard, Jonathan
Summary: "No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports...
Format: text
Publisher / Publication Date: Gareth Stevens Publishing 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 794.8 BARHansen, Dustin
Summary: "A lifelong gamer with over 20-years experience in the gaming industry examines the storytelling skills in some of the most beloved and moving games of the past thirty years in this fun and informative YA non-fiction title"--
Format: text
Publisher / Publication Date: Feiwel and Friends 2022
Sorry, no copies available
Place a hold to request this item.Klein, Rebecca T.
Summary: Whether a reader s passions fall in library science, genealogy, history, writing, or research, he or she will find something of interest in this extensive career guide. There are many, many career options under the broad scope of the fields of writing and research, and many of them don t require higher education. This guide breaks down these options, offering a long list of online and off-line...
Format: text
Publisher / Publication Date: Rosen Publishing 2018
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 331 KLECunningham, Kevin
Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Format: text
Publisher / Publication Date: Children's Press 2014
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 794.8 CUNEmminizer, Theresa
Summary: "In our fast-changing world, creative problem-solvers are increasingly in demand across job markets. In this book, STEAM students will learn about the myriad opportunities that their future holds in store. They'll discover what kind of work is available to engineers, scientists, innovators, and artists. They'll appreciate how STEAM professionals influence our environment and lives. Using...
Format: text
Publisher / Publication Date: Gareth Stevens Publishing 2023
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 502.3 EMMNichols, Susan
Summary: Offers a comprehensive look at tech careers that can be pursued without a college diploma.
Format: text
Publisher / Publication Date: Rosen Publishing 2017
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 331 NICCopies Available at East Bay
1 available in Young Adult Non-fiction, Call number: YA 331 NICSummary: Stats and facts on Pokémon from Abomasnow to Zygarde; insider info about moves, types, Mega Evolution, Legendary, and Mythical Pokémon, and Ultra Beasts; the scoop on the all-new Galarian forms - including Gigantamax.
Format: text
Publisher / Publication Date: Scholastic, Inc. 2021
Sorry, no copies available
Place a hold to request this item.Nakamura, May
Summary: Do you love dolphins and the ocean? Then you could be a marine biologist, an aquatic veterinarian, or an underwater filmmaker! Learn about these careers and more in this book that includes a glossary and backmatter section of even more cool jobs for kids who like dolphins and other marine life!
Format: text
Publisher / Publication Date: Simon Spotlight 2019
Copies Available at Kingsley
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE NAKCopies Available at Woodmere
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE NAKKelliher, Lauren
Summary: A graphic nonfiction volume that introduces careers in the financial services industry.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2022
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 332.023 KELHudak, Heather C.
Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.
Format: text
Publisher / Publication Date: Checkerboard Library 2019
Copies Available at Woodmere
2 available in Juvenile Nonfiction, Call number: J 794.8 HUDBrundle, Joanna
Summary: Explores various STEM jobs available to students who want to work in the field of technology, looking at what each job is like and what skills are necessary for success.
Format: text
Publisher / Publication Date: PowerKids Press 2022
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 602.3 BRUJelley, Craig
Summary: Pick up the basics of the redstone components and their uses, discover how to make working circuits, and create incredibly complex builds using your new skills. With insider info and tips from the experts at Mojang, this is the definitive guide to redstone in Minecraft.
Format: text
Publisher / Publication Date: 2017
Copies Available at Peninsula
1 available in Juvenile, Call number: J793.4 MOJLevy, Janice.
Summary: Simple text and color illustrations present the historical background and contemporary celebration of the Cinco de Mayo holiday.
Format: text
Publisher / Publication Date: Albert Whitman 2007
Copies Available at Peninsula
1 available in Juvenile, Call number: J468 LEV SPANISHCopeland, Wesley
Summary: Teaches players how to build fifty different objects in Minecraft, including houses, vehicles, farms, and castles.
Format: text
Publisher / Publication Date: Scholastic Inc. 2018
Sorry, no copies available
Place a hold to request this item.Nakamura, May
Summary: Learn all about the careers you could have if you love robots in this fascinating nonfiction Level 2 Ready-to-Read, part of a series that gives readers a sneak peek at how they can turn their passions into careers!Do you love robots? Is your family's robot vacuum your favorite thing in the house? Then you could be a robotics mechanical engineer, electrical engineer, or systems engineer when you...
Format: text
Publisher / Publication Date: Simon Spotlight 2020
Copies Available at Kingsley
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE NAKMcCarty, Celia
Summary: "Some observers describe video games as modern art museums that contain visual works, performance art, and audio. Highly skilled athletes, craftspeople, and technicians in the game industry work hard to entertain us"--
Format: text
Publisher / Publication Date: ReferencePoint Press, Inc. 2023
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 794.8 MCCJelley, Craig
Summary: A guide to fighting enemies in the video game Minecraft.
Format: text
Publisher / Publication Date: Del Rey, an imprint of Random House, a division of Penguin Random House LLC 2021
Sorry, no copies available
Place a hold to request this item.MacCarald, Clara
Summary: "Describes gig jobs in the creative arts, including the history of gig jobs in the creative arts, working a gig job, the pros and cons of gig work, and the future of gig jobs in the creative arts"--
Format: text
Publisher / Publication Date: BrightPoint Press 2023
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 338.4 MACBitt, Nate
Summary: Travis and Journey are best friends who love going to Arcade World, a mysterious arcade filled with video games no one has ever heard of, so when they learn the danger of the games coming to life they must save the world from pixelated Minibosses.
Format: text
Publisher / Publication Date: Little Simon 2022
Sorry, no copies available
Place a hold to request this item.Machajewski, Sarah.
Summary: Young people who love to cook for friends and family and explore new ingredients and flavors in the kitchen may find that a career in the food industry is the perfect fit. The author presents a variety of exciting careers in which one can cook or eat for a living: cook, personal chef, caterer, and food photographer or stylist are just a few delectable choices.
Format: text
Publisher / Publication Date: Rosen Publishing 2014
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 331 MACCopies Available at East Bay
1 available in Young Adult Non-fiction, Call number: YA 331 MACKenney, Mary
Summary: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game...
Format: text
Publisher / Publication Date: 2022
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 920 KENMcGuinness, Daniel
Summary: Young adult science and math types learn about jobs that don't need a college education. Each career overview includes tips on career preparation and future prospects. Sidebars offer profiles on specialized jobs or professionals, and each chapter contains annotated career information.
Format: text
Publisher / Publication Date: Rosen Publishing 2014
Copies Available at Woodmere
2 available in Young Adult Non-fiction, Call number: 331 MCGCall number: YA 331 MCG