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Gifford, Clive

Summary: "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use...

Format: text

Publisher / Publication Date: Crabtree Publishing Company 2015

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 005 GIF

Matteson, Adrienne

Summary: "ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--

Format: text

Publisher / Publication Date: Cherry Lake Publishing 2017

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 005.26 MAT

Gibson, Karen Bush

Summary: "Real-world technology projects pair up with ... biographies of female computer scientists to make a ... book that will have kids ages 8 to 11 eager to develop their own apps"--Publisher marketing.

Format: text

Publisher / Publication Date: Nomad Press 2019

Sorry, no copies available

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Kulz, George Anthony

Summary: Introduces readers to the basic features of Scratch computer code, such as scripts and blocks. Readers will learn how to create their own games and projects using Scratch computer code. Additional features to aid comprehension include a table of contents, labeled diagrams, a quiz and answer key, a phonetic glossary, an index, sources for further research, and an introduction to the author.

Format: text

Publisher / Publication Date: The Child's World 2018

Copies Available at Peninsula

1 available in Juvenile, Call number: J005.118 CW

McComb, Gordon

Summary: Learn one of today's most important skills--coding--while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple...

Format: text

Publisher / Publication Date: Sterling 2017

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 794.8 MCC

Gifford, Clive

Summary: "Many young readers have an interest and computers and coding, and they can deepen their knowledge of these topics with this creative look at computer science. With each turn of the page, they discover short, focused sections of text and informative sidebars placed around large, vibrant images. From full-color photographs and detailed diagrams to graphic organizers that break down a number of...

Format: text

Publisher / Publication Date: Cavendish Square 2024

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 004 GIF

Batchelor, Jacob

Summary: Basic computer programming knowledge has become an essential requirement for many jobs, and it can even come in handy in everyday situations. In this book, readers will learn about programming concepts such as algorithms, binary code, and debugging. They will also learn why software developers use different programming languages, what new kinds of software are changing the ways we use...

Format: text

Publisher / Publication Date: Children's Press, an imprint of Scholastic Inc. 2019

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 004 BAT

Summary: "This book provides 60 ready-to-use coding projects that can be implemented in libraries"--

Format: text

Publisher / Publication Date: ALA Editions 2020

Sorry, no copies available

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Thompson, Clive

Summary: "From acclaimed tech writer Clive Thompson, a brilliant and immersive anthropological reckoning with the most powerful tribe in the world today, computer programmers - where they come from, how they think, what makes for greatness in their world, and whatshould give us pause"--

Format: text

Publisher / Publication Date: Penguin Press 2019

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 005.1 THO

Lovett, Amber

Summary: "Blockly is a fun, graphical programming language designed to get kids interested in creating their own computer programs. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate...

Format: text

Publisher / Publication Date: Cherry Lake Publishing 2017

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 005.26 LOV

Furgang, Adam

Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...

Format: text

Publisher / Publication Date: Rosen Publishing 2017

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 331 FUR
1 available in Young Adult Non-fiction, Call number: YA 331 FUR

Lang, Karen

Summary: "Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends--then...

Format: text

Publisher / Publication Date: MITeen Press, an imprint of Candlewick Press 2022

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 005.3 LAN

Cleary, Brian P.

Summary: Can cats code? These cats sure can! Find out all about loops and conditionals, presented with playful rhyming verse and goofy illustrations. Readers will learn how loops and conditionals can save coders time, with lots of examples from everyday life. If loops and conditionals are throwing you for a loop, then this is just the book for you!

Format: text

Publisher / Publication Date: Millbrook Press 2019

Copies Available at Peninsula

1 available in Juvenile, Call number: J 005.2 CLE

Lohr, Steve.

Format: text

Publisher / Publication Date: Basic Books 2001

Sorry, no copies available

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Bonnice, Sherry

Summary: Discusses the job requirements, characteristics, discipline, and career opportunities involved in computer programming.

Format: text

Publisher / Publication Date: Mason Crest 2014

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 005.1 BON

Powell, Asher

Summary: This comprehensive career guide helps readers take a close look at coding as a career path and gives them a long, actionable list for turning their interests into a career across a variety of fields. Whether a student is interested in games, engineering, design, or systems administration, each career path comes with a detailed list of resources and first-person accounts from professionals in...

Format: text

Publisher / Publication Date: Enslow Publishing 2017

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 331 POW

Sarma, Kamya

Summary: Dash and Dot are a pair of robots that you can program using a tablet or smartphone. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an...

Format: text

Publisher / Publication Date: Cherry Lake Publishing 2018

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 629.8 SAR

Vaidyanathan, Sheena

Summary: Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code more than 30 fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the most popular worldwide. Computer science educator Sheena Vaidyanathan helps you understand the fundamental ideas of computer programming and the process of computational...

Format: text

Publisher / Publication Date: Quarto Publishing Group USA, Inc. 2019

Sorry, no copies available

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Williams, Heidi

Summary: This book shows K-5 educators how to bring coding into their curriculum by embedding computational thinking skills into activities for every content area, helping students prepare for coding in the middle grades as they build their knowledge. It features classroom-tested lessons and activities designed for skills progression, ready-to-implement coding exercises, and case studies and...

Format: text

Publisher / Publication Date: International Society for Technology in Education 2017

Copies Available at Woodmere

1 available in Juvenile Parent-Teacher Collection, Call number: JPT 004 WIL

Wallner, Rosemary

Summary: An introduction to the career of computer programmer, including discussion of educational requirements, duties, workplace, salary, employment outlook, and possible future positions.

Format: text

Publisher / Publication Date: Capstone Books 2000

Copies Available at Peninsula

1 available in Juvenile, Call number: J 005.3 WAL

Kushner, David

Format: text

Publisher / Publication Date: Random House 2003

Sorry, no copies available

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Featherstone, Mark

Summary: Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.

Format: text

Publisher / Publication Date: 2014

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 004.23 FEA

Isaacson, Walter.

Summary: "Following his blockbuster biography of Steve Jobs, The Innovators is Walter Isaacson's revealing story of the people who created the computer and the Internet. It is destined to be the standard history of the digital revolution and an indispensable guide to how innovation really happens. What were the talents that allowed certain inventors and entrepreneurs to turn their visionary ideas into...

Format: text

Publisher / Publication Date: Simon & Schuster 2014

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 004 ISA

Sanchez Vegara, Ma Isabel (Mar©Ưa Isabel)

Summary: Presents information about Ada Lovelace, from her childhood in England and her studies in mathematics to her development of the first computer programming language.

Format: text

Publisher / Publication Date: Lincoln Children's Books 2018

Sorry, no copies available

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