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Computer programmers Computer programming Computer programming Juvenile literature Computer programming Vocational guidance Juvenile literature Computers Computers Juvenile literature Programming languages (Electronic computers) Programming languages (Electronic computers) Juvenile literature Scratch (Computer program language) Video games DesignGifford, Clive
Summary: "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use...
Format: text
Publisher / Publication Date: Crabtree Publishing Company 2015
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 005 GIFMatteson, Adrienne
Summary: "ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2017
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.26 MATGibson, Karen Bush
Summary: "Real-world technology projects pair up with ... biographies of female computer scientists to make a ... book that will have kids ages 8 to 11 eager to develop their own apps"--Publisher marketing.
Format: text
Publisher / Publication Date: Nomad Press 2019
Sorry, no copies available
Place a hold to request this item.Kulz, George Anthony
Summary: Introduces readers to the basic features of Scratch computer code, such as scripts and blocks. Readers will learn how to create their own games and projects using Scratch computer code. Additional features to aid comprehension include a table of contents, labeled diagrams, a quiz and answer key, a phonetic glossary, an index, sources for further research, and an introduction to the author.
Format: text
Publisher / Publication Date: The Child's World 2018
Copies Available at Peninsula
1 available in Juvenile, Call number: J005.118 CWMcComb, Gordon
Summary: Learn one of today's most important skills--coding--while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple...
Format: text
Publisher / Publication Date: Sterling 2017
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 794.8 MCCGifford, Clive
Summary: "Many young readers have an interest and computers and coding, and they can deepen their knowledge of these topics with this creative look at computer science. With each turn of the page, they discover short, focused sections of text and informative sidebars placed around large, vibrant images. From full-color photographs and detailed diagrams to graphic organizers that break down a number of...
Format: text
Publisher / Publication Date: Cavendish Square 2024
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 004 GIFBatchelor, Jacob
Summary: Basic computer programming knowledge has become an essential requirement for many jobs, and it can even come in handy in everyday situations. In this book, readers will learn about programming concepts such as algorithms, binary code, and debugging. They will also learn why software developers use different programming languages, what new kinds of software are changing the ways we use...
Format: text
Publisher / Publication Date: Children's Press, an imprint of Scholastic Inc. 2019
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 004 BATSummary: "This book provides 60 ready-to-use coding projects that can be implemented in libraries"--
Format: text
Publisher / Publication Date: ALA Editions 2020
Sorry, no copies available
Place a hold to request this item.Thompson, Clive
Summary: "From acclaimed tech writer Clive Thompson, a brilliant and immersive anthropological reckoning with the most powerful tribe in the world today, computer programmers - where they come from, how they think, what makes for greatness in their world, and whatshould give us pause"--
Format: text
Publisher / Publication Date: Penguin Press 2019
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 005.1 THOLovett, Amber
Summary: "Blockly is a fun, graphical programming language designed to get kids interested in creating their own computer programs. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate...
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2017
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.26 LOVFurgang, Adam
Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...
Format: text
Publisher / Publication Date: Rosen Publishing 2017
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 331 FUR1 available in Young Adult Non-fiction, Call number: YA 331 FUR
Lang, Karen
Summary: "Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends--then...
Format: text
Publisher / Publication Date: MITeen Press, an imprint of Candlewick Press 2022
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 005.3 LANCleary, Brian P.
Summary: Can cats code? These cats sure can! Find out all about loops and conditionals, presented with playful rhyming verse and goofy illustrations. Readers will learn how loops and conditionals can save coders time, with lots of examples from everyday life. If loops and conditionals are throwing you for a loop, then this is just the book for you!
Format: text
Publisher / Publication Date: Millbrook Press 2019
Copies Available at Peninsula
1 available in Juvenile, Call number: J 005.2 CLELohr, Steve.
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Publisher / Publication Date: Basic Books 2001
Sorry, no copies available
Place a hold to request this item.Bonnice, Sherry
Summary: Discusses the job requirements, characteristics, discipline, and career opportunities involved in computer programming.
Format: text
Publisher / Publication Date: Mason Crest 2014
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.1 BONPowell, Asher
Summary: This comprehensive career guide helps readers take a close look at coding as a career path and gives them a long, actionable list for turning their interests into a career across a variety of fields. Whether a student is interested in games, engineering, design, or systems administration, each career path comes with a detailed list of resources and first-person accounts from professionals in...
Format: text
Publisher / Publication Date: Enslow Publishing 2017
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 331 POWSarma, Kamya
Summary: Dash and Dot are a pair of robots that you can program using a tablet or smartphone. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an...
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2018
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 629.8 SARVaidyanathan, Sheena
Summary: Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code more than 30 fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the most popular worldwide. Computer science educator Sheena Vaidyanathan helps you understand the fundamental ideas of computer programming and the process of computational...
Format: text
Publisher / Publication Date: Quarto Publishing Group USA, Inc. 2019
Sorry, no copies available
Place a hold to request this item.Williams, Heidi
Summary: This book shows K-5 educators how to bring coding into their curriculum by embedding computational thinking skills into activities for every content area, helping students prepare for coding in the middle grades as they build their knowledge. It features classroom-tested lessons and activities designed for skills progression, ready-to-implement coding exercises, and case studies and...
Format: text
Publisher / Publication Date: International Society for Technology in Education 2017
Copies Available at Woodmere
1 available in Juvenile Parent-Teacher Collection, Call number: JPT 004 WILWallner, Rosemary
Summary: An introduction to the career of computer programmer, including discussion of educational requirements, duties, workplace, salary, employment outlook, and possible future positions.
Format: text
Publisher / Publication Date: Capstone Books 2000
Copies Available at Peninsula
1 available in Juvenile, Call number: J 005.3 WALKushner, David
Format: text
Publisher / Publication Date: Random House 2003
Sorry, no copies available
Place a hold to request this item.Featherstone, Mark
Summary: Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.
Format: text
Publisher / Publication Date: 2014
Copies Available at Woodmere
2 available in Juvenile Nonfiction, Call number: J 004.23 FEAIsaacson, Walter.
Summary: "Following his blockbuster biography of Steve Jobs, The Innovators is Walter Isaacson's revealing story of the people who created the computer and the Internet. It is destined to be the standard history of the digital revolution and an indispensable guide to how innovation really happens. What were the talents that allowed certain inventors and entrepreneurs to turn their visionary ideas into...
Format: text
Publisher / Publication Date: Simon & Schuster 2014
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 004 ISASanchez Vegara, Ma Isabel (Mar©Ưa Isabel)
Summary: Presents information about Ada Lovelace, from her childhood in England and her studies in mathematics to her development of the first computer programming language.
Format: text
Publisher / Publication Date: Lincoln Children's Books 2018