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Cunningham, Kevin

Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

Format: text

Publisher / Publication Date: Children's Press 2014

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 CUN

Hansen, Dustin

Summary: "A lifelong gamer with over 20-years experience in the gaming industry examines the storytelling skills in some of the most beloved and moving games of the past thirty years in this fun and informative YA non-fiction title"--

Format: text

Publisher / Publication Date: Feiwel and Friends 2022

Sorry, no copies available

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Adamson, Heather

Summary: "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the...

Format: text

Publisher / Publication Date: Child's World 2016

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Ceceri, Kathy

Summary: Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects.

Format: text

Publisher / Publication Date: Nomad Press, a division of Nomad Communications 2015

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Carson, Mary Kay.

Summary: Profiles the life of the inventor of video games, discussing how he came up with the idea and early games he invented.

Format: text

Publisher / Publication Date: Enslow Elementary 2012

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 921 BAE

Kenney, Mary

Summary: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game...

Format: text

Publisher / Publication Date: 2022

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 920 KEN

Wessels, Marcie

Summary: "A picture book biography of Ralph Baer, nicknamed "The Father of Videogames," which shows how a great inventor found a way to transform the early television set into a vehicle for gaming"--

Format: text

Publisher / Publication Date: Sterling Children's Books, an imprint of Sterling Publishing Co., Inc. 2020

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 921 BAE

Brown, Monica

Summary: A powerful and accesible bilingual picture book that highlights "the power and impact of ordinary but dedicated citizens." Every day, thousands of farmworkers harvested the food that ended up on kitchen tables all over the country. But at the end of the day, when the workers sat down to eat, there were only beans on their own tables. Then Dolores Huerta and Cesar Chavez teamed up. Together they...

Format: sound recording-nonmusical

Publisher / Publication Date: [Library Ideas, LLC] 2021

Copies Available at East Bay

1 available in Juvenile Audiobooks, Call number: J READ-ALONG BRO

Copies Available at Woodmere

1 available in Juvenile Audiobooks, Call number: J READ-ALONG BRO

Summary: Stats and facts on Pokémon from Abomasnow to Zygarde; insider info about moves, types, Mega Evolution, Legendary, and Mythical Pokémon, and Ultra Beasts; the scoop on the all-new Galarian forms - including Gigantamax.

Format: text

Publisher / Publication Date: Scholastic, Inc. 2021

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Shaw, Gina

2 holds on 2 copies

Summary: Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.

Format: text

Publisher / Publication Date: 2021

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Hudak, Heather C.

Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.

Format: text

Publisher / Publication Date: Checkerboard Library 2019

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 794.8 HUD

Jelley, Craig

Summary: Pick up the basics of the redstone components and their uses, discover how to make working circuits, and create incredibly complex builds using your new skills. With insider info and tips from the experts at Mojang, this is the definitive guide to redstone in Minecraft.

Format: text

Publisher / Publication Date: 2017

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 793.93 JEL

Reynoso, Naibe

Summary: Brief biographies in rhyme of 11 notable Latinos.

Format: text

Publisher / Publication Date: Con Todo Press 2020

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 920 REY
Call number: J SPANISH 920 REY

Copeland, Wesley

1 hold on 1 copy

Summary: Teaches players how to build fifty different objects in Minecraft, including houses, vehicles, farms, and castles.

Format: text

Publisher / Publication Date: Scholastic Inc. 2018

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