Cunningham, Kevin
Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Format: text
Publisher / Publication Date: Children's Press 2014
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 794.8 CUNHansen, Dustin
Summary: "A lifelong gamer with over 20-years experience in the gaming industry examines the storytelling skills in some of the most beloved and moving games of the past thirty years in this fun and informative YA non-fiction title"--
Format: text
Publisher / Publication Date: Feiwel and Friends 2022
Sorry, no copies available
Place a hold to request this item.Adamson, Heather
Summary: "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the...
Format: text
Publisher / Publication Date: Child's World 2016
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Place a hold to request this item.Ceceri, Kathy
Summary: Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects.
Format: text
Publisher / Publication Date: Nomad Press, a division of Nomad Communications 2015
Sorry, no copies available
Place a hold to request this item.Carson, Mary Kay.
Summary: Profiles the life of the inventor of video games, discussing how he came up with the idea and early games he invented.
Format: text
Publisher / Publication Date: Enslow Elementary 2012
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 921 BAEKenney, Mary
Summary: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game...
Format: text
Publisher / Publication Date: 2022
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 920 KENWessels, Marcie
Summary: "A picture book biography of Ralph Baer, nicknamed "The Father of Videogames," which shows how a great inventor found a way to transform the early television set into a vehicle for gaming"--
Format: text
Publisher / Publication Date: Sterling Children's Books, an imprint of Sterling Publishing Co., Inc. 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 921 BAEBrown, Monica
Summary: A powerful and accesible bilingual picture book that highlights "the power and impact of ordinary but dedicated citizens." Every day, thousands of farmworkers harvested the food that ended up on kitchen tables all over the country. But at the end of the day, when the workers sat down to eat, there were only beans on their own tables. Then Dolores Huerta and Cesar Chavez teamed up. Together they...
Format: sound recording-nonmusical
Publisher / Publication Date: [Library Ideas, LLC] 2021
Copies Available at East Bay
1 available in Juvenile Audiobooks, Call number: J READ-ALONG BROCopies Available at Woodmere
1 available in Juvenile Audiobooks, Call number: J READ-ALONG BROSummary: Stats and facts on Pokémon from Abomasnow to Zygarde; insider info about moves, types, Mega Evolution, Legendary, and Mythical Pokémon, and Ultra Beasts; the scoop on the all-new Galarian forms - including Gigantamax.
Format: text
Publisher / Publication Date: Scholastic, Inc. 2021
Sorry, no copies available
Place a hold to request this item.Shaw, Gina
Summary: Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
Format: text
Publisher / Publication Date: 2021
Sorry, no copies available
Place a hold to request this item.Hudak, Heather C.
Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.
Format: text
Publisher / Publication Date: Checkerboard Library 2019
Copies Available at Woodmere
2 available in Juvenile Nonfiction, Call number: J 794.8 HUDJelley, Craig
Summary: Pick up the basics of the redstone components and their uses, discover how to make working circuits, and create incredibly complex builds using your new skills. With insider info and tips from the experts at Mojang, this is the definitive guide to redstone in Minecraft.
Format: text
Publisher / Publication Date: 2017
Copies Available at Woodmere
2 available in Juvenile Nonfiction, Call number: J 793.93 JELReynoso, Naibe
Summary: Brief biographies in rhyme of 11 notable Latinos.
Format: text
Publisher / Publication Date: Con Todo Press 2020
Copies Available at Woodmere
2 available in Juvenile Nonfiction, Call number: J 920 REYCall number: J SPANISH 920 REY
Copeland, Wesley
Summary: Teaches players how to build fifty different objects in Minecraft, including houses, vehicles, farms, and castles.
Format: text
Publisher / Publication Date: Scholastic Inc. 2018